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Gladiator VS [BLJM60398]
#1
Tested on recent master build. Shows screen with broken graphics and crashes on video playback. Requires libSre and Sail LLE'd.
Code:
E {PPU Thread[0x866] (_libsail-control)[0x00d9233c]} cellPamf TODO: cellPamfReaderInitialize(): verification
E {PPU Thread[0x866] (_libsail-control)[0x00d9235c]} cellPamf TODO: cellPamfReaderGetNumberOfEp(pSelf=*0x2420f1e0)
E {rsx::thread} Unimplemented TEX_SRB instruction: UPB
E {PPU Thread[0x866] (_libsail-control)[0x00d927fc]} Exception: Unsupported decoding mode (1)
(in file Emu\SysCalls\Modules\cellVdec.cpp:646, in function cellVdecDecodeAu)


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.rar   BLJM60398_5029dff73a_log.rar (Size: 61.78 KB / Downloads: 160)
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#2
Tested on modified build v0.0.1-35b7cf4 (PR #2309). One of game threads crashes on main menu, but you could see next screen, if press Resume.
Code:
F {SPU[0x2000005] Thread (FMOD)} class std::runtime_error thrown: Unknown STOP code: 0x0 (Out_MBox is empty)
(in file Emu\Cell\SPUThread.cpp:1360)

Requires minor hack in cellSysutilAvc2.cpp

replace
Code:
fmt::throw_exception("Unimplemented" HERE);
to
Code:
UNIMPLEMENTED_FUNC(cellSysutilAvc2); return CELL_OK;

LLE used
Code:
- libac3dec.prx
    - libac3dec2.prx
    - libadec.prx
    - libapostsrc_mini.prx
    - libat3dec.prx
    - libatrac3plus.prx
    - libatxdec.prx
    - libdmux.prx
    - libdmuxpamf.prx
    - libl10n.prx
    - libpamf.prx
    - libresc.prx
    - librtc.prx
    - libsail.prx
    - libsail_avi.prx
    - libsail_rec.prx
    - libsjvtd.prx
    - libsmvd2.prx
    - libsmvd4.prx
    - libspurs_jq.prx
    - libsre.prx


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