09-11-2016, 09:10 AM
(This post was last modified: 09-11-2016, 12:44 PM by MarioSonic2987.)
It outputs in b4e3d3d:
Core
PPU: Interpreter (precise)
SPU: Interpreter (precise)
LLE Module: CellRtc, CellSre
Graphics
- DX12
- 1280x720
- Auto (Frame limit)
- VSync On
- 16:9
Sound
- XAudio2
Code:
{PPU[0x70000000] Thread (main_thread) [0x012df6bc]} class std::runtime_error thrown: Function not registered (index 2975)
(in file C:\rpcs3\rpcs3\Emu\Cell\PPUModule.cpp:157)
PPU: Interpreter (precise)
SPU: Interpreter (precise)
LLE Module: CellRtc, CellSre
Graphics
- DX12
- 1280x720
- Auto (Frame limit)
- VSync On
- 16:9
Sound
- XAudio2
Desktop: Intel Core i7-6700K, Nvidia GeForce GTX 970 (OpenGL, DirectX12 & Vulkan), Windows 10
Laptop: Intel Core i3-4030U, Nvidia GeForce 820M (OpenGL only), Windows 8.1
Laptop: Intel Core i3-4030U, Nvidia GeForce 820M (OpenGL only), Windows 8.1