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Ninja Gaiden Sigma 2 [NPUB30852]
#1
ps3 
Loading then intro, crash before the menu , DX12

Log end before crash

RPCS3 v0.0.1-3-48b0583 Pre-Alpha

U {PPU[0x1000005] Thread (_gcm_intr_thread) [0x01074cb8]} cellGcmSys TODO: cellGcmSetFlipImmediate(fid=0x1)
E {PPU[0x100000f] Thread (thread_prx_load) [0x010761f8]} LDR: EDAT: D:/EmuCR-rpcs3-x64/dev_hdd0/game/NPUB30852/USRDIR/databin/prx/cmn_blood.sprx has invalid NPD header or already decrypted.
F {PPU[0x100000f] Thread (thread_prx_load) [0x010b8558]} struct vm::access_violation thrown: Access violation writing address 0x10
_______________________________
Core i5 6600
Ram 16Go DDR4 2133
Nvidia GTX 960 Strix OC 2Go GDDR5
Windows 10 x64 RS2


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#2
Not following submission guidelines, moved to general discussion.
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
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#3
Goes ingame now, footage taken from https://ci.appveyor.com/project/rpcs3/rp...0.0.2-4434
Sorry for the badly taken screens
PPU: Interpreter Fast (doesn't work on llvm because of fiber)
SPU: AsmJit
Render: OGL


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.rar   RPCS3.rar (Size: 901.84 KB / Downloads: 153)
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#4
https://www.youtube.com/watch?v=3kgD72pc3As
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#5
It reached a decent framerate with the latest official build but it crashes after a while.

PPU: Recompiler (LLVM)
SPU: AsmJit
Render: Vulkan

E {rsx::thread} RSX: Invalid RSX method 0x108 (arg=0xff000400)
(in file Emu\RSX\rsx_methods.cpp:45)
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