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FEZ [NPUB31448]
#1
Game shows nothing fancy, but it doesn't load files from .arc archive. Don't know if it's game specific or emulator code do not detect files. I this case data.arc is a compressed file that actually is psarc format. After renaming to data.psarc some ps3 tool exctracts all content and game starts to see unpacked files.

First log
Game stops at [nprank_bg] thread, i pause this thread, then resume game, all in debugger, then game cannot read files in arc file and immediately throws errors.
.zip   fez1RPCS3.zip (Size: 6.15 KB / Downloads: 147)

Second log after unpacking files from data.arc (psarc archive)
Game stops at [nprank_bg] thread, i pause this thread, then resume game, all in debugger, then game reads unpacked files from arc and after long run throws errors.
.zip   fez2RPCS3.zip (Size: 11.05 KB / Downloads: 143)
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#2
Game after many revisions boots again. During booting i see flashing screen black and white, rsx gives corrupted textures. I still keep unpacked psarc game files. Need to disable multistream thread for speed up things.


Attached Files
.zip   RPCS3.zip (Size: 213.65 KB / Downloads: 150)
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#3


LLE:
cellFiber_Library v1.1
cellPngDec_Library v1.1
cellSpursJq_Library v1.1
cellSre_Library v1.1
cellSail_Libarary v1.1

Settings::
PPU - Interpreter 2
SPU - Interpreter ASMJIT
DX12
1280x720
VSync
XAudio

Log : https://gist.github.com/SakataGintokiYT/...d1d2334781
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#4
Same settings as above apart from xaudio2 and vsync and Opengl.

I see no beginings logos, but just wanna say Opengl is not so far behind dx12


Attached Files Thumbnail(s)
   
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#5
Tested on on rpcs3-v0.0.2-2017-03-12-bd2e1a63

Boots up and working smoothly, can play at 26~29fps at least.
Cons: auto-save feature not working, supposedly it auto-saves when completing first challenge and after that if you change areas going through doors, it will also auto-save progress. Also level 2 is accessible, just did the first cube and got through first door without any problems.

But still its a great improvement, now it works people!
Some pictures attatched to show proof.

Suggestion to move this thread to Ingame.
Also, sidenote: @Zangetsu said that LLVM is not going through.
"Other problem with LLVM in FEZ
F {PPU[0x1000000] Thread (main_thread)} class std::out_of_range thrown: invalid unordered_map<K, T> key"
- Log attached for LLVM issue.


Attached Files Thumbnail(s)
                                       

.zip   RPCS3_FEZ_LLVM_fail.zip (Size: 59.44 KB / Downloads: 116)
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#6
Now works and is playable with LLVM


Attached Files Thumbnail(s)
       

.rar   RPCS3fez.rar (Size: 410.09 KB / Downloads: 128)
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#7
Moving to playable.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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