This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Ghost in the Shell: Stand Alone Complex - US - ULUS10020
#1
r1537:

shows the starting screens screens

   
This is the last one

and then gives this error

Code:
170675 [KokakuLoad] WARN  hle - sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=0,pixelformat=0,sync=1) bad params
170675 [KokakuLoad] INFO  compiler - Replacing CodeBlock at 0x08829450 by Native Code 'nop'
170691 [KokakuLoad] INFO  compiler - Replacing CodeBlock at 0x088244B4 by Native Code 'nop'
170769 [GUI] WARN  ge - Unknown/unimplemented video command [cte](0)
170784 [KokakuLoad] WARN  hle - sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=0,pixelformat=0,sync=1) bad params
170784 [KokakuLoad] WARN  hle - sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=0,pixelformat=0,sync=1) bad params

The emu pauses, resuming results in a non responsive state


Attached Files
.7z   log.7z (Size: 10.18 KB / Downloads: 187)
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
Reply
#2
r2315
Gets to menu and plays New Game opening intro, crashes on loading screen (invalid memory)


Attached Files Thumbnail(s)
       

.rar   log.rar (Size: 17.78 KB / Downloads: 157)
Reply
#3
Code:
checkSasHandleGood bad sasCoreUid 0x0
sceKernelLoadModule: partition=2, position=0
These functions have been improved in r2317 and r2318. Could you test again?

Thanks!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#4
(09-19-2011, 08:04 PM)gid15 Wrote:
Code:
checkSasHandleGood bad sasCoreUid 0x0
sceKernelLoadModule: partition=2, position=0
These functions have been improved in r2317 and r2318. Could you test again?

Thanks!

nice work, gets in-game now no more crashes everything else seems to work (besides mono at3)
[Image: j959hv.jpg][Image: 2rf6fz7.jpg]
[Image: el8kfs.jpg][Image: 2n9ysci.jpg]


Attached Files
.rar   log.rar (Size: 8.67 KB / Downloads: 159)
Reply
#5
what settings do you guys use for this?... I only ask because my text is all funky and stacked on top of each other .
( i have the EUR version if that helps)
               
Reply
#6
(02-08-2012, 10:51 AM)ThatGuy Wrote: what settings do you guys use for this?... I only ask because my text is all funky and stacked on top of each other .
( i have the EUR version if that helps)

What setting are you using? I have the game and started running it but I'm getting graphical glitches of giant black patches.
Reply
#7
r2788
regression (not sure what revision broke it, looks font related though Smile ) - java error shortly after pressing run
Code:
Running Jpcsp 64bit...
java.lang.NullPointerException
    at jpcsp.HLE.modules150.sceFont$FontLib.<init>(sceFont.java:488)
    at jpcsp.HLE.modules150.sceFont.sceFontNewLib(sceFont.java:720)
    at _S1_2_8A87AAC.s(_S1_2_8A87AAC.java:4)
    at _S1_2_896FA90.s(_S1_2_896FA90.java:124)
    at _S1_2_881D148.s(_S1_2_881D148.java:676)
    at _S1_2_881DC10.s881de74(_S1_2_881DC10.java:716)
    at _S1_2_881DC10.s(_S1_2_881DC10.java:612)
    at _S1_2_881DC10.exec(_S1_2_881DC10.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.execWithReturnAddress(RuntimeContext.java:648)
    at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:684)
    at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:50)


Attached Files
.zip   Log_r2788(64bit)_INFO.zip (Size: 89.07 KB / Downloads: 185)
Reply
#8
Code:
00:28:04  WARN hle.SysMemUserForUser - KokakuGame - malloc cannot allocate partition=2, name='sceFont', type=PSP_SMEM_Low, size=0xC, addr=0x00000000, maxFreeMem=0x0, totalFreeMem=0x0
00:28:04 ERROR  runtime - KokakuGame - Catched Throwable in RuntimeThread:
java.lang.NullPointerException
    at jpcsp.HLE.modules150.sceFont$FontLib.<init>(sceFont.java:488)
    at jpcsp.HLE.modules150.sceFont.sceFontNewLib(sceFont.java:720)
The memory allocation for sceFontNewLib has been improved in r2790. Could you test again and provide a log with sceFont on DEBUG level?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#9
(10-20-2012, 06:05 PM)gid15 Wrote:
Code:
00:28:04  WARN hle.SysMemUserForUser - KokakuGame - malloc cannot allocate partition=2, name='sceFont', type=PSP_SMEM_Low, size=0xC, addr=0x00000000, maxFreeMem=0x0, totalFreeMem=0x0
00:28:04 ERROR  runtime - KokakuGame - Catched Throwable in RuntimeThread:
java.lang.NullPointerException
    at jpcsp.HLE.modules150.sceFont$FontLib.<init>(sceFont.java:488)
    at jpcsp.HLE.modules150.sceFont.sceFontNewLib(sceFont.java:720)
The memory allocation for sceFontNewLib has been improved in r2790. Could you test again and provide a log with sceFont on DEBUG level?

No longer gets the java error, now the game shows a few screens then gets an invalid memory error.
(using ignore invalid memory access allows it to bypass the error, but then eventually crashed again)



Attached Files
.zip   Log_r2790(64bit)_scefont.zip (Size: 105.57 KB / Downloads: 172)
.zip   Log_r2790(64bit)_IgnoreInvalid,scefont.zip (Size: 37.18 KB / Downloads: 165)
Reply
#10
using r 3264
shows 4 developers screens then pauses with an error
click run and nothing but a black screen
here is a compiler log


Attached Files
.zip   log.zip (Size: 867.52 KB / Downloads: 187)
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)