12-11-2016, 09:57 PM
(This post was last modified: 12-11-2016, 09:58 PM by Yagami Light9.)
[b167b708]-Allow UE3 games to startup
*Screenshots from Rpcs3:
Log: https://gist.github.com/SakataGintokiYT/...ee46cf71bb
Log-libaudio: https://gist.github.com/SakataGintokiYT/...1e2e56f51e
=============================================================================
Settings :
*Render:
-DX12 / OpenGL
-1280x720
-VSync OFF
-Xaudio2
-Frame limit 'OFF'
*PPU Decoder:
-Interpreter (fast)
*SPU Decoder:
-Recompiler (ASMJIT)
LLE:
(http://pastebin.com/raw/5RuSzQyn)
-libfiber
-libl10n
-libresc
-librtc
-libspurs_jq
-libsre
*Screenshots from Rpcs3:
Code:
*without libaudio:
F {SPU[0x49] Thread (CellSpursKernel3)} class std::runtime_error thrown: Unknown STOP code: 0x0 (Out_MBox is empty)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1387)
F {SPU[0x48] Thread (CellSpursKernel2)} class std::runtime_error thrown: Unknown STOP code: 0x0 (Out_MBox is empty)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1387)
*with libaudio:
F {SPU[0x47] Thread (CellSpursKernel0)} class std::runtime_error thrown: Branch-to-self (0x00eec)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUASMJITRecompiler.cpp:2055)
Log-libaudio: https://gist.github.com/SakataGintokiYT/...1e2e56f51e
=============================================================================
Settings :
*Render:
-DX12 / OpenGL
-1280x720
-VSync OFF
-Xaudio2
-Frame limit 'OFF'
*PPU Decoder:
-Interpreter (fast)
*SPU Decoder:
-Recompiler (ASMJIT)
LLE:
(http://pastebin.com/raw/5RuSzQyn)
-libfiber
-libl10n
-libresc
-librtc
-libspurs_jq
-libsre