White OpenGL window, no FPS shown.
RPCS3 default settings.
PPU: fast
SPU: ASMJIT
Firmware 4.81
rpcs3-v0.0.2-2017-03-20-b94717ec_win64
DRM errors?
RPCS3 default settings.
PPU: fast
SPU: ASMJIT
Firmware 4.81
rpcs3-v0.0.2-2017-03-20-b94717ec_win64
DRM errors?
Code:
E {PPU[0x100000a] Thread (CheckThread()) [0x0077a6d8]} cellGame: cellGameDataCheckCreate2(version=0x0, dirName=β0β, errDialog=0x0, funcStat=*0x823188, container=1)
E {PPU[0x100000a] Thread (CheckThread()) [0x0077a338]} cellGcmSys: cellGcmMapEaIoAddress: CELL_GCM_ERROR_FAILURE
E {PPU[0x100000a] Thread (CheckThread()) [0x0077a338]} cellGcmSys: cellGcmMapEaIoAddress: CELL_GCM_ERROR_FAILURE
E {PPU[0x100000a] Thread (CheckThread()) [0x0077a338]} cellGcmSys: cellGcmMapEaIoAddress: CELL_GCM_ERROR_FAILURE
E {PPU[0x1000000] Thread (main_thread) [0x0077a058]} sys_fs: sys_fs_open(β/dev_bdvd/PS3_GAME/USRDIR/disc_only/legal_sequence/font.datβ) failed: device not mounted
E {PPU[0x1000000] Thread (main_thread) [0x0077a058]} 'cellFsOpen' failed with 0x8001003a : CELL_ENOTMOUNTED
F {PPU[0x1000000] Thread (main_thread) [0x00406708]} MEM: Access violation reading location 0x0