Has anyone considered rewriting one of the larger emulator projects (still in development) in rust code? I have followed smaller projects such as NES and gameboy
emulators in rust and was just curious if anyone would be starting such project so i can follow.
"performance, increase modularity... converted C++ code from 75,000 lines to 8,000 lines of rust in a weekend"
https://youtu.be/CSYilkhDHzw?t=37m22s
emulators in rust and was just curious if anyone would be starting such project so i can follow.
"performance, increase modularity... converted C++ code from 75,000 lines to 8,000 lines of rust in a weekend"
https://youtu.be/CSYilkhDHzw?t=37m22s