The following warnings occurred:
Warning [2] Undefined variable $thumblist - Line: 1021 - File: inc/functions_post.php PHP 8.2.26 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/inc/functions_post.php 1021 errorHandler->error_callback
/inc/functions_post.php 822 get_post_attachments
/showthread.php 1118 build_postbit



This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Coded Arms - ULES00124
#1
r2211:
OnlyGe + save GE screen to Texture.
sounds/music Ok, movies doesn't work.
Code:
2492 [GUI] INFO  emu - Java version: 1.6.0_24 (1.6.0_24-b07)
2493 [GUI] INFO  emu - Jpcsp v0.6
2499 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULES00124
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 1.50
REGION = 32768
TITLE = CODED ARMS
probably homebrew? false
2516 [GUI] INFO  emu - Loading global compatibility settings:
2516 [GUI] INFO  emu - Configuration / Region
2519 [GUI] INFO  emu -     Language                                 [English]
2520 [GUI] INFO  emu -     Button preference:                       ["O" for "Enter"]
2520 [GUI] INFO  emu -     Daylight savings:                        [Off]
2521 [GUI] INFO  emu -     Time zone offset in minutes (GMT+/-):    [0]
2521 [GUI] INFO  emu -     Time format:                             [24H]
2522 [GUI] INFO  emu -     Date format:                             [DD-MM-YYYY]
2522 [GUI] INFO  emu -     WLAN power saving mode:                  [Off]
2522 [GUI] INFO  emu -     Ad hoc channel:                          [Auto]
2523 [GUI] INFO  emu -     Nickname:                                [Jpcsp]
2523 [GUI] INFO  emu - Configuration / Video
2524 [GUI] INFO  emu -     [ ] Disable VBO (automatically disabled if not supported)
2524 [GUI] INFO  emu -     [X] Only GE graphics (not recommended for homebrew)
2524 [GUI] INFO  emu -     [ ] Use vertex cache
2525 [GUI] INFO  emu -     [ ] Use shaders (experimental)
2525 [GUI] INFO  emu -     [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
2525 [GUI] INFO  emu -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
2526 [GUI] INFO  emu -     [ ] Enable VAO (only relevant when using shaders and vertex cache)
2526 [GUI] INFO  emu -     [X] Enable saving GE screen to Textures instead of Memory
2527 [GUI] INFO  emu -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
2527 [GUI] INFO  emu -     [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
2527 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
2528 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
2528 [GUI] INFO  emu - Configuration / Audio
2529 [GUI] INFO  emu -     [ ] Disable audio threads
2529 [GUI] INFO  emu -     [ ] Disable audio channels (not recommended)
2529 [GUI] INFO  emu -     [ ] Disable audio blocking
2530 [GUI] INFO  emu - Configuration / Memory
2530 [GUI] INFO  emu -     [X] Ignore invalid memory access (not recommended for test reports, but improves performance)
2530 [GUI] INFO  emu -     [X] Ignore unmapped imports (not recommended)
2531 [GUI] INFO  emu - Configuration / Media
2531 [GUI] INFO  emu -     [X] Use Media Engine
2531 [GUI] INFO  emu -     [X] Extract media files to tmp folder
2532 [GUI] INFO  emu -     [ ] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
2532 [GUI] INFO  emu -     [X] Use non-native fonts from flash0 folder
2532 [GUI] INFO  emu - Configuration / Compiler
2533 [GUI] INFO  emu -     [X] Use compiler (dynarec)
2533 [GUI] INFO  emu -     [X] Output profiler info to profiler.txt (only for compiler)
2534 [GUI] INFO  emu -     [3000] Maximum method size
2534 [GUI] INFO  emu - Configuration / Crypto
2534 [GUI] INFO  emu -     [X] Extract decrypted EBOOT.BIN files to the TMP folder
2535 [GUI] INFO  emu -     [X] Handle SAVEDATA in crypto mode
2535 [GUI] INFO  emu -     [X] Extract original PGD files to the TMP folder
2535 [GUI] INFO  emu - Configuration / Display
2536 [GUI] INFO  emu -     Anti-aliasing:                           [OFF]
2536 [GUI] INFO  emu -     Resolution:                              [Native]
2536 [GUI] INFO  emu -     [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
2537 [GUI] INFO  ge - Only GE Graphics: true
2537 [GUI] INFO  hle.sceMpeg - Using JPCSP connector
2537 [GUI] INFO  hle.sceMpeg - Media Engine enabled
2563 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
2563 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
2564 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
2564 [GUI] INFO  memory - Ignore invalid memory access: true
2566 [GUI] INFO  hle - Ignore Unmapped Imports enabled
2990 [GUI] INFO  compiler - Compiler MethodMaxInstructions: 3000
3177 [GUI] INFO  loader - Found ModuleInfo name:'Coded_Arms' version:0101 attr:00000000 gp:08a9c040
3180 [GUI] INFO  loader - Found 201 unresolved imports
3181 [GUI] INFO  loader - 201 NIDS mapped
3191 [GUI] INFO  hle.sceDisplay - Saving GE to Textures
3972 [GUI] INFO  hle.sceFont - Loading font file 'jpn0.pgf'. Font='FTT-NewRodin Pro DB' Type='Regular'
3980 [GUI] INFO  hle.sceFont - Loading font file 'ltn0.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'
3987 [GUI] INFO  hle.sceFont - Loading font file 'ltn1.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
3994 [GUI] INFO  hle.sceFont - Loading font file 'ltn2.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'
4000 [GUI] INFO  hle.sceFont - Loading font file 'ltn3.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'
4006 [GUI] INFO  hle.sceFont - Loading font file 'ltn4.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'
4012 [GUI] INFO  hle.sceFont - Loading font file 'ltn5.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'
4018 [GUI] INFO  hle.sceFont - Loading font file 'ltn6.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'
4024 [GUI] INFO  hle.sceFont - Loading font file 'ltn7.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'
4030 [GUI] INFO  hle.sceFont - Loading font file 'ltn8.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'
4035 [GUI] INFO  hle.sceFont - Loading font file 'ltn9.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
4041 [GUI] INFO  hle.sceFont - Loading font file 'ltn10.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'
4047 [GUI] INFO  hle.sceFont - Loading font file 'ltn11.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'
4053 [GUI] INFO  hle.sceFont - Loading font file 'ltn12.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'
4058 [GUI] INFO  hle.sceFont - Loading font file 'ltn13.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'
4064 [GUI] INFO  hle.sceFont - Loading font file 'ltn14.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'
4070 [GUI] INFO  hle.sceFont - Loading font file 'ltn15.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'
4139 [GUI] INFO  hle.sceFont - Loading font file 'kr0.pgf'. Font='AsiaKNHH-SONY-uni' Type='Regular'
4141 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
4191 [GUI] INFO  ge - Using RenderingEngineLwjgl31
4191 [GUI] INFO  ge - OpenGL version: 3.3.0
4191 [GUI] INFO  ge - Shading Language version: 3.30 NVIDIA via Cg compiler
4192 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
4192 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
4199 [GUI] INFO  ge - Using VBO


Attached Files Thumbnail(s)
                       

.rar   LogInfo_Profiler_Coded_Arms_r2211.rar (Size: 124.15 KB / Downloads: 165)
Reply
#2
using r 3156
still goes ingame
still missing the movies (sceMpeg problem ??)
here is an info log


Attached Files
.zip   log.zip (Size: 1.96 MB / Downloads: 186)
Reply
#3
(05-24-2013, 11:57 AM)nash67 Wrote: still missing the movies (sceMpeg problem ??)
From the log file, the video is decoded. Maybe this is just a rendering problem? Have you try with "software rendering" while playing the video to check if this is a display issue?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#4
using r 3168
the movies show in software rendering but they keep flickering
here is an info log with software rendering ticked


Attached Files
.zip   log.zip (Size: 94.91 KB / Downloads: 156)
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)