This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Valkyria Chronicles 2 - ULUS10515
#1
Loadable in r1767
Debugger:
88000000:[24040000]: addiu $a0, $zr, 0 <=> li $a0, 0
88000004:[3C1F0800]: lui $ra, 0x0800 <=> li $ra, 0x08000000
88000008:[03E00008]: jr $ra
8800000C:[00100E0C]: syscall 0x04038 [sceKernelDelayThread]
88000010:[00000000]: nop
88000014:[00000000]: nop
88000018:[00000000]: nop
8800001C:[00000000]: nop
88000020:[0010294C]: syscall 0x040A5 [hleKernelExitThread]
88000024:[03E00008]: jr $ra
88000028:[00000000]: nop
8800002C:[00000000]: nop
88000030:[0010290C]: syscall 0x040A4 [hleKernelExitCallback]
88000034:[03E00008]: jr $ra
88000038:[00000000]: nop
8800003C:[00000000]: nop
88000040:[001028CC]: syscall 0x040A3 [hleKernelAsyncLoop]
88000044:[1000FFFE]: b 0x88000040
88000048:[00000000]: nop
8800004C:[03E00008]: jr $ra
88000050:[00000000]: nop
88000054:[00000000]: nop
This debugger is a bit strange, because I get the same log on this game, Bleach: Heat the Soul 7, Fullmetal Alchemist: Brotherhood, Hitman Reborn 3: Tag Battle (or something like that), Naruto Shippuuden: Kizuna Drive and Sengoku Efuda Yuugi Hototogisu Tairan. Strange thing is, that all of the games are with required firmware 6.20 or 6.30...
That's it from me, for now, because i have 25 disgusting math problems to solve by tomorrow.
Good luck, dev team Tongue
Reply
#2
from r1772's logger debug:

6457 [GUI] INFO emu - Jpcsp v0.6 1772
6459 [GUI] INFO emu - UMD param.sfo :
APP_VER = 01.00
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10515
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
HRKGMP_VER = 19
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 6.20
REGION = 32768
TITLE = VALKYRIA CHRONICLES™ II
USE_USB = 0
probably homebrew? false
6463 [GUI] DEBUG hle - Loading HLE firmware up to version 620
6464 [GUI] INFO emu - Loading global compatibility settings
6465 [GUI] INFO ge - Only GE Graphics: false
6465 [GUI] INFO hle.sceMpeg - Media Engine enabled
6465 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
6466 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
6466 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
6466 [GUI] INFO memory - Ignore invalid memory access: false
6467 [GUI] DEBUG emu - No patch file found for this game
6627 [GUI] DEBUG hle - Loading HLE firmware up to version 620
6628 [GUI] DEBUG emu - Loader: Not a ELF
6628 [GUI] INFO emu - Unrecognized file format
6629 [GUI] INFO emu - File magic 00 00 00 00
6760 [GUI] DEBUG hle - Loading HLE firmware up to version 620
6762 [GUI] DEBUG emu - Kernel mode PRX detected
6762 [GUI] DEBUG emu - Loader: Relocation required (PRX)
6763 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08805BD0 - 08805C08
6764 [GUI] DEBUG memory - PH alloc consumption 00001C08 (mem 00000038)
6764 [GUI] DEBUG memory - .sbss: ignoring zero-length type 8 section 08805BD0
6766 [GUI] DEBUG memory - .bss: clearing section 08805BD0 - 08805C08 (len 00000038)
6767 [GUI] DEBUG memory - .rel.text: relocating 343 entries
6770 [GUI] DEBUG memory - .rel.lib.ent: relocating 3 entries
6771 [GUI] DEBUG memory - .rel.lib.stub: relocating 21 entries
6771 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 5 entries
6772 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 6 entries
6772 [GUI] INFO emu - Found ModuleInfo name:'Prometheus Loader' version:0100 attr:00001000 gp:0880dbc0
6773 [GUI] WARN emu - Kernel mode module detected
6773 [GUI] DEBUG memory - Reserving 0x1C08 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/EBOOT.BIN'
6773 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x1C08, addr=0x08804000: returns 0x08804000
6775 [GUI] INFO emu - Found 19 imports from 7 modules
6775 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08804168
6777 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08805460
6777 [GUI] WARN emu - Failed to map import at 0x08805310 [0xA1A78C58] Module 'ModuleMgrForKernel'(attempt 1)
6777 [GUI] WARN emu - Failed to map import at 0x08805318 [0x159AF5CC] Module 'SystemCtrlForKernel'(attempt 1)
6778 [GUI] WARN emu - Failed to map import at 0x08805320 [0x1C90BECB] Module 'SystemCtrlForKernel'(attempt 1)
6778 [GUI] WARN emu - Failed to map import at 0x08805378 [0xC0AB8932] Module 'SysclibForKernel'(attempt 1)
6779 [GUI] WARN emu - Failed to map import at 0x08805380 [0xAB7592FF] Module 'SysclibForKernel'(attempt 1)
6779 [GUI] WARN emu - Failed to map import at 0x08805388 [0x10F3BB61] Module 'SysclibForKernel'(attempt 1)
6779 [GUI] INFO emu - 13 NIDS mapped
6780 [GUI] INFO emu - 6 remaining unmapped NIDS
6780 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
6782 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x40000, addr=0x00000000: returns 0x09FC0000
6782 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
6887 [GUI] INFO ge - OpenGL version: 3.2.0
6888 [GUI] INFO ge - Using VBO

---From here i pressed the run button----

11249 [root] DEBUG hle.ThreadManForUser - sceKernelCreateThread redirecting to hleKernelCreateThread
11250 [root] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x1000, addr=0x00000000: returns 0x09FBF000
11250 [root] DEBUG hle.ThreadManForUser - hleKernelCreateThread SceUID=13 name:'main_thread' PC=8804270 attr:0x0 pri:0x1a stackSize:0x1000
11250 [root] DEBUG hle.ThreadManForUser - sceKernelCreateThread inheriting kernel mode
11251 [root] DEBUG hle.ThreadManForUser - sceKernelStartThread redirecting to hleKernelStartThread
11251 [root] DEBUG hle.ThreadManForUser - hleKernelStartThread SceUID=13 name:'main_thread' dataLen=0x21 data=0x9fffe00 gp=0x880dbc0
11252 [root] DEBUG hle.ThreadManForUser - hleKernelStartThread switching in thread immediately
11252 [root] DEBUG hle.ThreadManForUser - Context switching to 'main_thread' after reschedule
11253 [root] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=13 name:'main_thread'
11261 [main_thread] ERROR hle - Unmapped import @ 0x08804270 - 08804578 09fbfed0 0000001a
37150 [main_thread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
37151 [main_thread] DEBUG hle - Triggering Interrupt VBLANK(0x1E)
37151 [main_thread] DEBUG hle - End of Interrupt
37153 [main_thread] ERROR hle - Unmapped import @ 0x08804270 - 088055d8 00000000 00000000
Reply
#3
using r2703
this game is playable
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)