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God of War: Ghost of Sparta HD [NPUA80636]
#1
Warning: 1080p PNG screenshots. Big Grin Last screenshot was taken from PS3 to compare output.


Attached Files Thumbnail(s)
           
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#2
first commercial game graphics FTW
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#3
(02-11-2014, 10:22 PM)BlackDaemon Wrote: Warning: 1080p PNG screenshots. Big Grin Last screenshot was taken from PS3 to compare output.

WTF Big Grin
Upload you Log Here :
PC spec:
Windows 10 PRO X64 Insider 16.232
Amd Ryzen 1700X @3.8 ghz
MSI Core Frozr L
16 go Corsair Vengeance LPX PC4-25600 (3200MHz)
MSI GTX 1080 Gaming X 8G
MSI X370 Gaming Pro Carbon
500 Go SSD Samsung 960 EVO M.2
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#4
(02-12-2014, 01:02 AM)Dante38490 Wrote:
(02-11-2014, 10:22 PM)BlackDaemon Wrote: Warning: 1080p PNG screenshots. Big Grin Last screenshot was taken from PS3 to compare output.

WTF Big Grin
I told you these guys could do it faster than any1 can imagine, remember how long it took wiht pcsx2? Tongue
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#5
Is this actually being rendered in the GSFrame or can you only see it by looking at memory content?
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#6
Build: 71b21fe
LLE: libsre

Black screen with 0.00fps, crashes with
Code:
·F {SPU[0x27] Thread (radeng_playeCellSpursKernel4) [0x02bfc]} class fmt::exception thrown: SPUThread::set_ch_value(): Unknown/illegal channel (ch=1 [$SPU_WrEventMask], value=0x2)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1125)

Related issue at GitHub: https://github.com/RPCS3/rpcs3/issues/1479

cellGcmSys TODO: Unimplemented display frequency: Scanout
^ Never seen this before


Attached Files
.7z   RPCS3.7z (Size: 346.25 KB / Downloads: 153)
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
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#7
(07-08-2016, 04:03 PM)Annie Wrote: cellGcmSys TODO: Unimplemented display frequency: Scanout
^ Never seen this before

I think i've seen that in Burnout Paradise Demo. (and the game doesn't run)
PC: i5-4690K | RX 480 | 16GB RAM
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