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Disgaea 3: Absence of Justice [BLUS30181]
(05-16-2014, 07:35 AM)jacky400 Wrote: Jsut wonder does this game need WriteColorbuffer to turn on to show graphics ?

oh wow... I think it does Tongue The loading screen is animated now, as it should be! But FPS went from 60 to 10 ... I will update in an hour or two, this could take a while. Incredibly, it seems no one ever tested with those settings.

First try got a random [E : RSXThread]: GLTexture::Init() -> glTexParameteri: opengl error 0x0500 before I got in game...

Retrying...

Nope, same error when it should go in game and 3D. Full log: http://pastebin.com/AvqkWQYz

But do note that the loading screen is animated with the new settings, as it should be.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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Is loading screen animate in old build? I suspect hat my recent new added texture format probably break it .i think it is B8 texture that I simplify the swizzling
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(05-16-2014, 04:24 PM)jacky400 Wrote: Is loading screen animate in old build? I suspect hat my recent new added texture format probably break it .i think it is B8 texture that I simplify the swizzling

I tested with 68b0f80
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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I don't have this game. Can you test if https://github.com/DHrpcs3/rpcs3/pull/233 fix it ?
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Testing with 1f465bc now. Write buffers on. The loading screen already looks better than before (the animation had a strange flashing before, it doesn't now). Let's see if I can get in game at this speed... (10 fps down from 50-60)
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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(05-17-2014, 11:31 AM)ssshadow Wrote: Testing with 1f465bc now. Write buffers on. The loading screen already looks better than before (the animation had a strange flashing before, it doesn't now). Let's see if I can get in game at this speed... (10 fps down from 50-60)

why do you turn it on? i dont see any difference when i turn it on, its just a lot slower.
[Image: tumblr_nq0lhp2BoL1r61mabo4_500.gif] [Image: Cloud___Tifa_kids_by_ferus.jpg]
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(05-17-2014, 11:35 AM)Ekaseo Wrote:
(05-17-2014, 11:31 AM)ssshadow Wrote: Testing with 1f465bc now. Write buffers on. The loading screen already looks better than before (the animation had a strange flashing before, it doesn't now). Let's see if I can get in game at this speed... (10 fps down from 50-60)

why do you turn it on? i dont see any difference when i turn it on, its just a lot slower.

The loading screen becomes animated with those settings turned on. After 45 minutes at literally 0,01 fps I got some in game graphics, sprites were still missing, and I couldn't be bothered to look for z-fighting/culling issues. At least the opengl error got fixed.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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You can turn it "on the fly", but it won't help anywhere ingame.
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(05-17-2014, 12:48 PM)NekotekinaHito Wrote: You can turn it "on the fly", but it won't help anywhere ingame.

Ok, good to know.

Here is a video if anyone wants to see:

http://youtu.be/I-FD4CAAd08
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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Humm x64 build is working .... but not x86 one

However the "Now loading" has strange incorrect flashing.
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