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Disgaea 3: Absence of Justice [BLUS30181]
Alright .the animation will be wrong in 720x480 but correct in 1280x720.


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Excellent.
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You can make a easier. When you run the "New Loading", ON Write Depth/Color Buffers, after wait 1 animation and OFF Write Depth/Color Buffers.
So I got the animation and 37 fps.

(Apologize for the english, Google Translate*)
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So, apparently, saving and loading (!), does work (!) in this game.

Upon saving you get this in the debug console:
Quote:CellSaveDataStatCallback--------------------
get->dir.dirName : BLES00452_00
get->isNewData: 1
get->hddFreeSizeKB 0x2625a00
get->sizeKB : 0x3001b000
get->sysSizeKB : 0x0
get->bind : 0
get->dir : BLES00452_00 0 0 0
get->fileListNum: 0
get->fileNum: 0

PARAM.SFO:TITLE: Create New Save Data
PARAM.SFO:SUB_TITLE: Create New Save Data
PARAM.SFOBig GrinETAIL:
PARAM.SFO:ATTRIBUTE: 0
PARAM.SFO:LIST_PARAM:

And this in the log:
Quote:[W : PPU[1] Thread (CPUThread)[0x0024c028]]: *** cellFsOpen(path="/dev_bdvd/PS3_GAME/USRDIR/Data/savedata/ICON00.PNG"): fd = 58
[W : PPU[1] Thread (CPUThread)[0x0024c070]]: sys_fs warning: cellFsAioRead(aio_addr=0x284a90, id_addr=0x284abc, func_addr=0x250598)
[W : fsAioRead]: *** fsAioRead(fd=58, offset=0x0, buf_addr=0x35c5b000, size=0xc98c, error=0x0, res=0xc98c, xid=0xaa [D:\PS3\D3E\BLES-00452\PS3_GAME\USRDIR\Data\savedata\ICON00.PNG])
[W : PPU[1] Thread (CPUThread)[0x0024c010]]: sys_fs warning: cellFsClose(fd=58)
[W : PPU[1] Thread (CPUThread)[0x0024c028]]: *** cellFsOpen(path="/dev_bdvd/PS3_GAME/USRDIR/Data/savedata/ICON00.PNG"): fd = 59
[W : PPU[1] Thread (CPUThread)[0x0024c070]]: sys_fs warning: cellFsAioRead(aio_addr=0x284a90, id_addr=0x284abc, func_addr=0x250598)
[W : fsAioRead]: *** fsAioRead(fd=59, offset=0x0, buf_addr=0x35c68000, size=0xc98c, error=0x0, res=0xc98c, xid=0xab [D:\PS3\D3E\BLES-00452\PS3_GAME\USRDIR\Data\savedata\ICON00.PNG])
[W : PPU[1] Thread (CPUThread)[0x0024c010]]: sys_fs warning: cellFsClose(fd=59)
[E : PPU[1] Thread (CPUThread)[0x01d3d004]]: TODO: SJISstoUTF8s
[E : PPU[1] Thread (CPUThread)[0x01d3d004]]: TODO: SJISstoUTF8s
[E : PPU[1] Thread (CPUThread)[0x01d3d004]]: TODO: SJISstoUTF8s
[E : PPU[1] Thread (CPUThread)[0x01d3d004]]: TODO: SJISstoUTF8s
[! : PPU[1] Thread (CPUThread)[0x01d4f01c]]: *** New PPU Thread [NisSaveData_ListSave_Thread] (): id = 60
[W : PPU[60] Thread (NisSaveData_ListSave_Thread)[0x0024801c]]: cellSysutil warning: cellSaveDataListSave2(version=0, setList_addr=0xd0100d64, setBuf_addr=0xd0100d94, funcList_addr=0x250c30, funcStat_addr=0x250c40, funcFile_addr=0x250c50, container=20, userdata_addr=0xd0100d60)
[E : PPU[60] Thread (NisSaveData_ListSave_Thread)[0x0024801c]]: DynamicMemoryBlock::Free(addr=0x0): failed
[! : PPU[60] Thread (NisSaveData_ListSave_Thread)[0x0024801c]]: *** Memory Block: addr = 0x30000000, size = 0x10000
[! : PPU[60] Thread (NisSaveData_ListSave_Thread)[0x0024801c]]: *** Memory Block: addr = 0x30100000, size = 0xa000000
[! : PPU[60] Thread (NisSaveData_ListSave_Thread)[0x0024801c]]: *** Memory Block: addr = 0x30010000, size = 0x2000
[! : PPU[60] Thread (NisSaveData_ListSave_Thread)[0x0024801c]]: *** Memory Block: addr = 0x30012000, size = 0x1000
[! : PPU[60] Thread (NisSaveData_ListSave_Thread)[0x0024801c]]: *** Memory Block: addr = 0x30013000, size = 0x1000
[! : PPU[60] Thread (NisSaveData_ListSave_Thread)[0x0024801c]]: *** Memory Block: addr = 0x30014000, size = 0x1000
[! : PPU[60] Thread (NisSaveData_ListSave_Thread)[0x0024801c]]: *** Memory Block: addr = 0x30015000, size = 0x1000
[! : PPU[60] Thread (NisSaveData_ListSave_Thread)[0x0024801c]]: *** Memory Block: addr = 0x3a100000, size = 0x500000
[! : PPU[60] Thread (NisSaveData_ListSave_Thread)[0x0024801c]]: *** Memory Block: addr = 0x3a600000, size = 0x100000
[! : PPU[60] Thread (NisSaveData_ListSave_Thread)[0x0024801c]]: *** Memory Block: addr = 0x3a700000, size = 0x100000
[! : PPU[60] Thread (NisSaveData_ListSave_Thread)[0x0024801c]]: *** Memory Block: addr = 0x30016000, size = 0x1000
[! : PPU[60] Thread (NisSaveData_ListSave_Thread)[0x0024801c]]: *** Memory Block: addr = 0x30017000, size = 0x1000
[! : PPU[60] Thread (NisSaveData_ListSave_Thread)[0x0024801c]]: *** Memory Block: addr = 0x30018000, size = 0x1000
[! : PPU[60] Thread (NisSaveData_ListSave_Thread)[0x0024801c]]: *** Memory Block: addr = 0x30019000, size = 0x1000
[! : PPU[60] Thread (NisSaveData_ListSave_Thread)[0x0024801c]]: *** Memory Block: addr = 0x3001a000, size = 0x1000
[! : PPU[60] Thread (NisSaveData_ListSave_Thread)[0x0024801c]]: *** Memory Block: addr = 0x3001b000, size = 0x1000
[W : PPU[60] Thread (NisSaveData_ListSave_Thread)[0x0024801c]]: vfsLocalFile::Create('D:\Rpcs3\dev_hdd0\home\00000001\SAVEDATA\BLES00452_00\ICON0.PNG')
[W : PPU[60] Thread (NisSaveData_ListSave_Thread)[0x0024801c]]: vfsLocalFile::Create('D:\Rpcs3\dev_hdd0\home\00000001\SAVEDATA\BLES00452_00\SAVEDATA.DAT')

[W : PPU[1] Thread (CPUThread)[0x0024c070]]: sys_fs warning: cellFsAioRead(aio_addr=0x284a90, id_addr=0x284abc, func_addr=0x250598)

Upon loading you see this:

Quote:W : PPU[1] Thread (CPUThread)[0x0024c028]]: *** cellFsOpen(path="/dev_bdvd/PS3_GAME/USRDIR/Data/savedata/ICON00.PNG"): fd = 62
[W : PPU[1] Thread (CPUThread)[0x0024c070]]: sys_fs warning: cellFsAioRead(aio_addr=0x284a90, id_addr=0x284abc, func_addr=0x250598)
[W : fsAioRead]: *** fsAioRead(fd=62, offset=0x0, buf_addr=0x35c5b000, size=0xc98c, error=0x0, res=0xc98c, xid=0xb0 [D:\PS3\D3E\BLES-00452\PS3_GAME\USRDIR\Data\savedata\ICON00.PNG])
[W : PPU[1] Thread (CPUThread)[0x0024c010]]: sys_fs warning: cellFsClose(fd=62)
[W : PPU[1] Thread (CPUThread)[0x0024c028]]: *** cellFsOpen(path="/dev_bdvd/PS3_GAME/USRDIR/Data/savedata/ICON00.PNG"): fd = 63
[W : PPU[1] Thread (CPUThread)[0x0024c070]]: sys_fs warning: cellFsAioRead(aio_addr=0x284a90, id_addr=0x284abc, func_addr=0x250598)
[W : fsAioRead]: *** fsAioRead(fd=63, offset=0x0, buf_addr=0x35c68000, size=0xc98c, error=0x0, res=0xc98c, xid=0xb1 [D:\PS3\D3E\BLES-00452\PS3_GAME\USRDIR\Data\savedata\ICON00.PNG])
[W : PPU[1] Thread (CPUThread)[0x0024c010]]: sys_fs warning: cellFsClose(fd=63)
[! : PPU[1] Thread (CPUThread)[0x01d4f01c]]: *** New PPU Thread [NisSaveData_ListLoad_Thread] (): id = 64
[W : PPU[64] Thread (NisSaveData_ListLoad_Thread)[0x00248010]]: cellSysutil warning: cellSaveDataListLoad2(version=0, setList_addr=0xd0110d80, setBuf_addr=0xd0110db0, funcList_addr=0x250c38, funcStat_addr=0x250c48, funcFile_addr=0x250c58, container=20, userdata_addr=0x0)
[W : PPU[64] Thread (NisSaveData_ListLoad_Thread)[0x00248010]]: cellSaveDataListLoad2: No save entries found!
[W : PPU[1] Thread (CPUThread)[0x0024c070]]: sys_fs warning: cellFsAioRead(aio_addr=0x284a90, id_addr=0x284abc, func_addr=0x250598)
...

Normal loading here

...

Since Alex seems to have hacked around displaying the usual ps3 save interface, it just seems to auto save to slot 0, and load from slot 0. A bit strange that you get a "cellSaveDataListLoad2: No save entries found!" but whatever.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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There are some slightly different messages when it doesn't play the intro video now, most likely due to this commit. It may give someone some idea as to why the video doesn't work.

Quote:********************************************************
NisAnmInit()
********************************************************
* pamfOpen: ERROR! cellPamfReaderInitialize() failed. ret=0x80610503
* getStreamInfo: ERROR! exit. (ret=0x88000002, file=NisLib/NisMovie.cpp:246)
* _NisMovie_Open: ERROR! exit. (ret=0x88000002, file=NisLib/NisMovie.cpp:774)

Full log: http://pastebin.com/eT0a7aqv
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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Humm The Guided Fate Paradox also affected

(* getStreamInfo failed because of cellPamfReaderGetNumberOfSpecificStreams())

Haaa i extracted the dis_0.dat (intro movie) and put it to "The Guided Fate Paradox" ,the movie can play with 10-12 fps (Not from movie player)


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Almost 68 fps at loading screen with last build and 0.6 fps ingame.


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GIGABYTE GA-Z170X-GAMING 3, i7-7700K (4,5 ghz), 16 GB - 3200, MSI GTX 1080 Ti, Win 8.1 - 64 bit
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Great .Getting rid of slow glreadpixels call really make somw scenes renders fast
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(05-23-2014, 06:41 PM)notq Wrote: Almost 68 fps at loading screen with last build and 0.6 fps ingame.

BTW, can you still in-game now using latest build here ? i keep crashing when going into 3rd scene
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(05-24-2014, 05:47 PM)jacky400 Wrote:
(05-23-2014, 06:41 PM)notq Wrote: Almost 68 fps at loading screen with last build and 0.6 fps ingame.

BTW, can you still in-game now using latest build here ? i keep crashing when going into 3rd scene

Yes, i got ingame in this build http://www.emunewz.net/forum/showthread.php?tid=162310
GIGABYTE GA-Z170X-GAMING 3, i7-7700K (4,5 ghz), 16 GB - 3200, MSI GTX 1080 Ti, Win 8.1 - 64 bit
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