12-06-2014, 06:38 AM
Some RSX Debugger screens
GIGABYTE GA-Z170X-GAMING 3, i7-7700K (4,5 ghz), 16 GB - 3200, MSI GTX 1080 Ti, Win 8.1 - 64 bit
Shaun White Snowboarding [NPEB01173]
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12-06-2014, 06:38 AM
Some RSX Debugger screens
GIGABYTE GA-Z170X-GAMING 3, i7-7700K (4,5 ghz), 16 GB - 3200, MSI GTX 1080 Ti, Win 8.1 - 64 bit
It finally show the intro after one year.
Last build rpcs3-v0.0.0.6-362-g9d1208b-win_x64 DX12 Standart set of LLE for me. CellFiber CellPngDec CellSail CellSpurs CellSre Move to intro please.
GIGABYTE GA-Z170X-GAMING 3, i7-7700K (4,5 ghz), 16 GB - 3200, MSI GTX 1080 Ti, Win 8.1 - 64 bit
01-12-2016, 06:13 PM
01-12-2016, 06:34 PM
(01-12-2016, 06:13 PM)tambre Wrote:(01-12-2016, 06:06 PM)notq Wrote: It finally show the intro after one year. Thanks. Actually not. I don't understand where i can find which HLE function calls exactly. In the log ?
GIGABYTE GA-Z170X-GAMING 3, i7-7700K (4,5 ghz), 16 GB - 3200, MSI GTX 1080 Ti, Win 8.1 - 64 bit
01-12-2016, 07:03 PM
(01-12-2016, 06:34 PM)notq Wrote:(01-12-2016, 06:13 PM)tambre Wrote:(01-12-2016, 06:06 PM)notq Wrote: It finally show the intro after one year. Yes. Though it may be easier for you to simply try out the commonly required modules. (01-12-2016, 07:03 PM)tambre Wrote:(01-12-2016, 06:34 PM)notq Wrote:(01-12-2016, 06:13 PM)tambre Wrote:(01-12-2016, 06:06 PM)notq Wrote: It finally show the intro after one year. Could you explain better ? I start the game without any LLE and see in the log Code: E {PPU Thread[0x1] (main_thread)[0x00ee7f84]} cellSpurs: I choose only cellSpurs and subject game didn't work but work only with cellSre what i can't find in the log. Where am i wrong ?
GIGABYTE GA-Z170X-GAMING 3, i7-7700K (4,5 ghz), 16 GB - 3200, MSI GTX 1080 Ti, Win 8.1 - 64 bit
(01-12-2016, 09:10 PM)BlackDaemon Wrote: notq, cellSre = Spurs, cellSpursJq = SpursJq.Thanks. But why not implement auto choose needed LLE by Emu or something ? Am i get it right Unknown module means that games do not need it. Start func in cellPngDec_Library means that uses ? E Unknown module 'cellLibprof' in 'cellFiber_Library' library E Unknown function 'cellUserTraceRegister' (0xc8ab44) E Unknown function 'cellUserTraceUnregister' (0xc8ab64) E Unknown function '0x9FB6228E' (0xc8ac04) E start func found in 'cellPngDec_Library' library (0xc95000) E stop func found in 'cellPngDec_Library' library (0xc95028)
GIGABYTE GA-Z170X-GAMING 3, i7-7700K (4,5 ghz), 16 GB - 3200, MSI GTX 1080 Ti, Win 8.1 - 64 bit
01-13-2016, 05:49 AM
(01-12-2016, 09:13 PM)notq Wrote:(01-12-2016, 09:10 PM)BlackDaemon Wrote: notq, cellSre = Spurs, cellSpursJq = SpursJq.Thanks. But why not implement auto choose needed LLE by Emu or something ? That is output for debugging games. Unknown module simply means, that the given library tries to link a certain module, but it is unknown. Sometimes the module isn't needed - like in this case of cellLibprof. And auto choose needed LLE is a horrible idea right now. Ultimate goal is to completely not require LLE and have 100% functional HLE. Also, we're still somewhat early into development, so user friendliness and such is currently not a priority.
01-13-2016, 09:23 AM
Thanks for the explanation.
GIGABYTE GA-Z170X-GAMING 3, i7-7700K (4,5 ghz), 16 GB - 3200, MSI GTX 1080 Ti, Win 8.1 - 64 bit
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