"sys_fs: sys_fs_stat(“/dev_bdvd/PS3_GAME/USRDIR/hdd.cpk”) failed: not found"
The file PS3_GAME/USRDIR/hdd.cpk, and possibly more files, are missing. If the game was ripped to a FAT32 USB drive they could be split into "666" files, use http://karmian.org/projects/ps3merge/download to combine them again.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
07-16-2017, 03:35 PM (This post was last modified: 07-16-2017, 03:35 PM by san-ko.)
(07-16-2017, 02:39 PM)ssshadow Wrote: "sys_fs: sys_fs_stat(“/dev_bdvd/PS3_GAME/USRDIR/hdd.cpk”) failed: not found"
The file PS3_GAME/USRDIR/hdd.cpk, and possibly more files, are missing. If the game was ripped to a FAT32 USB drive they could be split into "666" files, use http://karmian.org/projects/ps3merge/download to combine them again.
07-16-2017, 04:04 PM (This post was last modified: 07-16-2017, 04:08 PM by Egnom.)
I don't know if this is a know issue, but when you have a game in fullscreen (in Windows) any dialog stays in the background instead of on top of the fullscreen. Dialog such as warning about HDD access, trophy installation, game installation, the new save manager, etc. I have to do alt + tab to bring it forward. The issue does not happen when not in fullscreen. This been happening for a while now and still occurring on 0.0.2-5254. Let me know what can I do to help narrow down the issue.
(07-16-2017, 04:04 PM)Egnom Wrote: I don't know if this is a know issue, but when you have a game in fullscreen (in Windows) any dialog stays in the background instead of on top of the fullscreen. Dialog such as warning about HDD access, trophy installation, game installation, the new save manager, etc. I have to do alt + tab to bring it forward. The issue does not happen when not in fullscreen. This been happening for a while now and still occurring on 0.0.2-5254. Let me know what can I do to help narrow down the issue.
Quote:·E 0:00:21.349935 {rsx::thread} RSX: OpenGL: initialization of glGetTextureImage failed.
·E 0:00:21.349978 {rsx::thread} RSX: OpenGL: initialization of glTextureBufferRangeEXT failed.
·E 0:00:21.349987 {rsx::thread} RSX: OpenGL: initialization of glTextureBufferRange failed.
·E 0:00:21.349997 {rsx::thread} RSX: OpenGL: initialization of glCopyImageSubData failed.
·E 0:00:21.350007 {rsx::thread} RSX: OpenGL: initialization of glBufferStorage failed.
·E 0:00:21.350022 {rsx::thread} RSX: OpenGL: initialization of glDebugMessageCallback failed.
·E 0:00:21.350031 {rsx::thread} RSX: OpenGL: initialization of glTexStorage1D failed.
·E 0:00:21.350039 {rsx::thread} RSX: OpenGL: initialization of glTexStorage2D failed.
·E 0:00:21.350048 {rsx::thread} RSX: OpenGL: initialization of glTexStorage3D failed.
·E 0:00:21.350057 {rsx::thread} RSX: OpenGL: initialization of glTextureBarrier failed.
·! 0:00:21.350065 {rsx::thread} RSX: 4.1.10834 Core Profile Forward-Compatible Context
·! 0:00:21.350073 {rsx::thread} RSX: 4.10
·! 0:00:21.350076 {rsx::thread} RSX: ATI Technologies Inc.
·W 0:00:21.350208 {rsx::thread} RSX: Forcing use of legacy OpenGL buffers because ARB_buffer_storage is not supported
·W 0:00:21.350216 {rsx::thread} RSX: Using legacy openGL buffers.
Your graphics card is so old that it doesn't even support OpenGL 4.3... RPCS3 will not work on that computer.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
(07-16-2017, 04:04 PM)Egnom Wrote: I don't know if this is a know issue, but when you have a game in fullscreen (in Windows) any dialog stays in the background instead of on top of the fullscreen. Dialog such as warning about HDD access, trophy installation, game installation, the new save manager, etc. I have to do alt + tab to bring it forward. The issue does not happen when not in fullscreen. This been happening for a while now and still occurring on 0.0.2-5254. Let me know what can I do to help narrow down the issue.
Quote:·E 0:00:21.349935 {rsx::thread} RSX: OpenGL: initialization of glGetTextureImage failed.
·E 0:00:21.349978 {rsx::thread} RSX: OpenGL: initialization of glTextureBufferRangeEXT failed.
·E 0:00:21.349987 {rsx::thread} RSX: OpenGL: initialization of glTextureBufferRange failed.
·E 0:00:21.349997 {rsx::thread} RSX: OpenGL: initialization of glCopyImageSubData failed.
·E 0:00:21.350007 {rsx::thread} RSX: OpenGL: initialization of glBufferStorage failed.
·E 0:00:21.350022 {rsx::thread} RSX: OpenGL: initialization of glDebugMessageCallback failed.
·E 0:00:21.350031 {rsx::thread} RSX: OpenGL: initialization of glTexStorage1D failed.
·E 0:00:21.350039 {rsx::thread} RSX: OpenGL: initialization of glTexStorage2D failed.
·E 0:00:21.350048 {rsx::thread} RSX: OpenGL: initialization of glTexStorage3D failed.
·E 0:00:21.350057 {rsx::thread} RSX: OpenGL: initialization of glTextureBarrier failed.
·! 0:00:21.350065 {rsx::thread} RSX: 4.1.10834 Core Profile Forward-Compatible Context
·! 0:00:21.350073 {rsx::thread} RSX: 4.10
·! 0:00:21.350076 {rsx::thread} RSX: ATI Technologies Inc.
·W 0:00:21.350208 {rsx::thread} RSX: Forcing use of legacy OpenGL buffers because ARB_buffer_storage is not supported
·W 0:00:21.350216 {rsx::thread} RSX: Using legacy openGL buffers.
Your graphics card is so old that it doesn't even support OpenGL 4.3... RPCS3 will not work on that computer.
ssshadow,
I don't know where u got the log from because i did not post a log, but my card supports OGL 4.3 and is not an ATI see attached log.
Annie,
what could cause windows to not focus. Because I have tried everything and when I have the games launch to fullscreen still happens. I have attached my log i don't know is there anything that could help on the log.
(07-16-2017, 08:46 PM)Annie Wrote: That's because you hijacked this thread to ask for support and he thought it was your own so took the last log attached to it.
I have no idea why, I launch the games as windows and then double click them inside to get them fullscreen. Saving works for me.
I did not do that intentionaly i click new post. So have no clue how i got here. U can see that my post has its own title. Anyway u r correct on the fullscreen when u double click It works fine, but when u put in the config to start the game fullscreen the behavior is there.