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(08-04-2017, 11:24 PM)BLACKSAMA Wrote: The option "Use GPU Texture Scaling" does not work under Vulkan correct? I wanted to test on Vulkan but yea is a black screen unless that option is enabled.
I'm not sure if the 'Use GPU Texture Scaling' does anything or not under Vulkan. The 'Write Color Buffers' option is needed if using Vulkan in this game to be able to render just about anything to the screen. There's a massive FPS hit observed with using 'Write Color Buffers' in either video renderer though.
Video driver: (nvidia-384) 384.59-0ubuntu0~gpu16.04.1 / CPU: AMD FX-8300 / OS Ubuntu 16.04
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Code:
S {PPU[0x100001b] Thread (_libsail-control) [0x00d7d0c4]} sys_prx: Loaded module: /dev_flash/sys/external/libdivxdec.sprx
F {PPU[0x100001b] Thread (_libsail-control) [0x00443570]} St13runtime_error thrown: avcodec_find_decoder() failed (type=0x5)
(in file /home/travis/build/RPCS3/rpcs3/rpcs3/Emu/Cell/Modules/cellVdec.cpp:118
I was recently testing the precompiled
Linux AppImage builds (rpcs3-v0.0.3-2017-08-08-e9b020b-7553_linux64) and had ran into the above error. This is something that I've had to previously workaround on my system in by building with option -DUSE_SYSTEM_FFMPEG=ON and with a newer version of FFMPEG.
Otherwise to get around this error you currently must rename the game's movie folder to something else so that the opening movie sequence are bypassed.
RPCS3.log.7z (Size: 53.74 KB / Downloads: 174)
Video driver: (nvidia-384) 384.59-0ubuntu0~gpu16.04.1 / CPU: AMD FX-8300 / OS Ubuntu 16.04
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(08-09-2017, 03:52 AM)Green Wrote: Code:
S {PPU[0x100001b] Thread (_libsail-control) [0x00d7d0c4]} sys_prx: Loaded module: /dev_flash/sys/external/libdivxdec.sprx
F {PPU[0x100001b] Thread (_libsail-control) [0x00443570]} St13runtime_error thrown: avcodec_find_decoder() failed (type=0x5)
(in file /home/travis/build/RPCS3/rpcs3/rpcs3/Emu/Cell/Modules/cellVdec.cpp:118
I was recently testing the precompiled Linux AppImage builds (rpcs3-v0.0.3-2017-08-08-e9b020b-7553_linux64) and had ran into the above error. This is something that I've had to previously workaround on my system in by building with option -DUSE_SYSTEM_FFMPEG=ON and with a newer version of FFMPEG.
Otherwise to get around this error you currently must rename the game's movie folder to something else so that the opening movie sequence are bypassed.
Thanks for reporting. Should get fixed with this PR:
https://github.com/RPCS3/rpcs3/pull/3190
Retest when merged.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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Code:
S {PPU[0x100001b] Thread (_libsail-control) [0x00d7d0c4]} PPU: LLVM: Loaded module v2-libsail_avi.sprx-8187437EC9EA899D-bdver1.obj
E {PPU[0x100001b] Thread (_libsail-control) [0x00d7d0c4]} deregisterEHFrames() called
S {PPU[0x100001b] Thread (_libsail-control) [0x00d7d0c4]} sys_prx: Loaded module: /dev_flash/sys/external/libsail_avi.sprx
S {PPU[0x100001b] Thread (_libsail-control) [0x00d7d0c4]} PPU: LLVM: Loaded module v2-libdivxdec.sprx-594EF1E5BCFFD891-bdver1.obj
E {PPU[0x100001b] Thread (_libsail-control) [0x00d7d0c4]} deregisterEHFrames() called
S {PPU[0x100001b] Thread (_libsail-control) [0x00d7d0c4]} sys_prx: Loaded module: /dev_flash/sys/external/libdivxdec.sprx
F {PPU[0x100001b] Thread (_libsail-control) [0x00443570]} St13runtime_error thrown: avcodec_find_decoder() failed (type=0x5)
(in file /home/travis/build/RPCS3/rpcs3/rpcs3/Emu/Cell/Modules/cellVdec.cpp:118)
Above is the test result for
rpcs3-v0.0.3-2017-08-10-69a5f3d-7575_linux64.AppImage on Ubuntu 16.04. The game still hangs while attempting to load the first opening video sequence. Attached are two log files for comparison.
RPCS3_3190.log.7z (Size: 54.46 KB / Downloads: 169)
RPCS3_shared_ffmpeg.log.7z (Size: 139 KB / Downloads: 177)
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(08-10-2017, 01:31 PM)Green Wrote: Code:
S {PPU[0x100001b] Thread (_libsail-control) [0x00d7d0c4]} PPU: LLVM: Loaded module v2-libsail_avi.sprx-8187437EC9EA899D-bdver1.obj
E {PPU[0x100001b] Thread (_libsail-control) [0x00d7d0c4]} deregisterEHFrames() called
S {PPU[0x100001b] Thread (_libsail-control) [0x00d7d0c4]} sys_prx: Loaded module: /dev_flash/sys/external/libsail_avi.sprx
S {PPU[0x100001b] Thread (_libsail-control) [0x00d7d0c4]} PPU: LLVM: Loaded module v2-libdivxdec.sprx-594EF1E5BCFFD891-bdver1.obj
E {PPU[0x100001b] Thread (_libsail-control) [0x00d7d0c4]} deregisterEHFrames() called
S {PPU[0x100001b] Thread (_libsail-control) [0x00d7d0c4]} sys_prx: Loaded module: /dev_flash/sys/external/libdivxdec.sprx
F {PPU[0x100001b] Thread (_libsail-control) [0x00443570]} St13runtime_error thrown: avcodec_find_decoder() failed (type=0x5)
(in file /home/travis/build/RPCS3/rpcs3/rpcs3/Emu/Cell/Modules/cellVdec.cpp:118)
Above is the test result for rpcs3-v0.0.3-2017-08-10-69a5f3d-7575_linux64.AppImage on Ubuntu 16.04. The game still hangs while attempting to load the first opening video sequence. Attached are two log files for comparison.
Maybe this PR:
https://github.com/RPCS3/rpcs3/pull/3244
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(08-17-2017, 12:33 PM)ssshadow Wrote: Maybe this PR: https://github.com/RPCS3/rpcs3/pull/3244
Still no dice.
eb22e4e-178_linux64 also hangs wit the same error at starting the opening movie sequence.
The following is taken from my build output with using -DUSE_SYSTEM_FFMPEG=ON (Which does play the movie sequences.)
Code:
-- RPCS3: using shared ffmpeg
-- Checking for module 'libavcodec'
-- Found libavcodec, version 57.89.100
-- Checking for module 'libavformat'
-- Found libavformat, version 57.71.100
-- Checking for module 'libavutil'
-- Found libavutil, version 55.58.100
-- Found FFMPEG or Libav: /usr/lib/x86_64-linux-gnu/libavcodec.so;/usr/lib/x86_64-linux-gnu/libavformat.so;/usr/lib/x86_64-linux-gnu/libavutil.so, /usr/include/x86_64-linux-gnu
The attached log file is for eb22e4e-178_linux64.
RPCS3_eb22e4e.log.7z (Size: 58.56 KB / Downloads: 168)
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08-19-2017, 09:01 AM
(This post was last modified: 08-19-2017, 09:14 AM by Green.)
As of the current Master branch, the Camp Menu loading time is instantaneous now. The FPS performance hit since Commit d9a6930 remains present. In the current Master branch, the Windows 10 FPS performance is between 5 to 8 FPS slower than Ubuntu 16.04 in OpenGL when compared with similar config settings & same hardware. (Commit d9a6930 largely affects Ubuntu, but the commit before that places Ubuntu at 10 to 14 FPS greater than Windows 10.)
F {SPU[0x200000c] Thread (_libadec_at3CellSpursKernel0)} MEM: Access violation reading location 0x0 is still a very common occurrence. (This makes really long boss fights unplayable, as advancing further hangs the game.)
Video driver: (nvidia-384) 384.59-0ubuntu0~gpu16.04.1 / CPU: AMD FX-8300 / OS Ubuntu 16.04