03-10-2011, 01:15 PM
In the last revisions with this settings :
- Use shaders
- Use geometry shader for 2D rendering
- Enable VAO
- Enable saving ge screen to texture instead of memory
- Enable decoding of indixed textures (using clut) in shader
- Enable dynamic shader generation
- Compiler to 50 method size.
Worldmap is now nice speed 45-50fps and view perfect (Stable framerate)
- Use shaders
- Use geometry shader for 2D rendering
- Enable VAO
- Enable saving ge screen to texture instead of memory
- Enable decoding of indixed textures (using clut) in shader
- Enable dynamic shader generation
- Compiler to 50 method size.
Worldmap is now nice speed 45-50fps and view perfect (Stable framerate)