03-13-2011, 02:03 PM
Enabled options:
Use vertex cache
Use shaders
Use a Geometry Shader for 2D rendering
Enable saving GE screen to Textures instead of Memory
Enable decoding of indexed textures (using CLUT) in shader
Enable dynamic shader generation
If I disable UBO in Sonic Rivals, graphics is okay, but CLUT doesn't work with texture2DProj error again, so it's too slow.
Use vertex cache
Use shaders
Use a Geometry Shader for 2D rendering
Enable saving GE screen to Textures instead of Memory
Enable decoding of indexed textures (using CLUT) in shader
Enable dynamic shader generation
If I disable UBO in Sonic Rivals, graphics is okay, but CLUT doesn't work with texture2DProj error again, so it's too slow.