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Ghost in the Shell: Stand Alone Complex - US - ULUS10020
#9
(10-20-2012, 06:05 PM)gid15 Wrote:
Code:
00:28:04  WARN hle.SysMemUserForUser - KokakuGame - malloc cannot allocate partition=2, name='sceFont', type=PSP_SMEM_Low, size=0xC, addr=0x00000000, maxFreeMem=0x0, totalFreeMem=0x0
00:28:04 ERROR  runtime - KokakuGame - Catched Throwable in RuntimeThread:
java.lang.NullPointerException
    at jpcsp.HLE.modules150.sceFont$FontLib.<init>(sceFont.java:488)
    at jpcsp.HLE.modules150.sceFont.sceFontNewLib(sceFont.java:720)
The memory allocation for sceFontNewLib has been improved in r2790. Could you test again and provide a log with sceFont on DEBUG level?

No longer gets the java error, now the game shows a few screens then gets an invalid memory error.
(using ignore invalid memory access allows it to bypass the error, but then eventually crashed again)



Attached Files
.zip   Log_r2790(64bit)_scefont.zip (Size: 105.57 KB / Downloads: 170)
.zip   Log_r2790(64bit)_IgnoreInvalid,scefont.zip (Size: 37.18 KB / Downloads: 163)
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RE: GHOST IN THE SHELL STAND ALONE COMPLEX - US - ULUS10020 - by hyakki - 10-20-2012, 08:35 PM

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