Thank you very much, montcer9012
I had tried this function of 3D Scene export and Texture modding .
So I get some texture available, but i think the problem is this game.
This game All kamen rider generation 2 use cell components to create motion, not fully picture.
And I had tried Debugger mode, actually I find about five thousand .bmp pictures under tmp folder.
Let me show that result by picture.
Right picture is texture for main character, you can see much cell components in a .png.
Left picture show us how to combine the main character step by step.
catch components to combine a character is easy, but difficult that put it on a right position to create motion frame by frame.
you know there are over 30 main characters in this game...
It's hard to work.
So I think if i can disable background or 3D objects , or just export objects what i need in Debugger mode, or i can turn off some layers just like middlle picture.
then i can delete background and trans to gif easy in photoshop.
Thank you very much montcer9012, TKS
I had tried this function of 3D Scene export and Texture modding .
So I get some texture available, but i think the problem is this game.
This game All kamen rider generation 2 use cell components to create motion, not fully picture.
And I had tried Debugger mode, actually I find about five thousand .bmp pictures under tmp folder.
Let me show that result by picture.
Right picture is texture for main character, you can see much cell components in a .png.
Left picture show us how to combine the main character step by step.
catch components to combine a character is easy, but difficult that put it on a right position to create motion frame by frame.
you know there are over 30 main characters in this game...
It's hard to work.
So I think if i can disable background or 3D objects , or just export objects what i need in Debugger mode, or i can turn off some layers just like middlle picture.
then i can delete background and trans to gif easy in photoshop.
Thank you very much montcer9012, TKS