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The Lord of the Rings: Tactics - USA - ULUS10038
#1
Previous thread on JPCSP forum.
r1507
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
...
37233 [GUI] WARN  ge - Unimplemented sceGuOffset(x=1808,y=1912)
37234 [GUI] WARN  ge - Unimplemented sceGuTexLevelMode(mode=0, bias=0.0)
37275 [GUI] WARN  ge - Unimplemented sceGuOffset(x=1808,y=1912)
37276 [GUI] WARN  ge - Unimplemented sceGuTexLevelMode(mode=0, bias=0.0)
37286 [main] WARN  hle - PARTIAL:sceAtracGetAtracID: codecType = 0x1001
37314 [GUI] WARN  ge - Unimplemented sceGuOffset(x=1808,y=1912)
37315 [GUI] WARN  ge - Unimplemented sceGuTexLevelMode(mode=0, bias=0.0)
37321 [main] INFO  compiler - Replacing CodeBlock at 0x08905684 by Native Code 'nop'
37339 [main] INFO  compiler - Replacing CodeBlock at 0x08A3D3FC by Native Code 'nop'
37341 [main] INFO  compiler - Replacing CodeBlock at 0x0896A1B0 by Native Code 'nop'
37350 [main] INFO  compiler - Replacing CodeBlock at 0x08A298EC by Native Code 'nop'
37357 [main] INFO  compiler - Replacing CodeBlock at 0x089D944C by Native Code 'MathFloatSqrt'
37372 [main] WARN  hle - Unimplemented sceFontGetNumFontList libHandle=0x12345678, errorCodeAddr=0x09EF31A0
37372 [main] WARN  hle - Unimplemented sceFontGetFontList libHandle=0x12345678, fontListAddr=0x095AECB0, numFonts=0
37373 [main] WARN  hle - Unimplemented sceFontGetNumFontList libHandle=0x12345678, errorCodeAddr=0x09EF31A0
37373 [main] WARN  hle - Unimplemented sceFontGetFontList libHandle=0x12345678, fontListAddr=0x09A4C920, numFonts=0
37377 [main] INFO  compiler - Replacing CodeBlock at 0x08A00E3C by Native Code 'nop'
37384 [main] INFO  compiler - Replacing CodeBlock at 0x0890F79C by Native Code 'nop'
37392 [main] INFO  compiler - Replacing CodeBlock at 0x08A1E848 by Native Code 'nop'
37395 [main] INFO  compiler - Replacing CodeBlock at 0x08953D14 by Native Code 'nop'
37399 [main] INFO  compiler - Replacing CodeBlock at 0x08930E94 by Native Code 'nop'
37401 [main] INFO  compiler - Replacing CodeBlock at 0x08A32B08 by Native Code 'nop'
37402 [main] INFO  compiler - Replacing CodeBlock at 0x08A298C8 by Native Code 'nop'
37453 [main] INFO  compiler - Replacing CodeBlock at 0x08A481BC by Native Code 'nop'
37481 [main] INFO  compiler - Replacing CodeBlock at 0x08A25024 by Native Code 'nop'
37496 [main] ERROR memory - read32 - Invalid memory address : 0x4 PC=088F799C
Code:
------------------------------------------------------------
Thread ID - 0x00001030
Th Name   - main
zr:0x00000000 at:0xC6000107 v0:0x0965B400 v1:0xB9000000
a0:0x00000000 a1:0x09BBB814 a2:0x08B142BC a3:0x0965B3F8
t0:0x00000053 t1:0x00000011 t2:0x00000000 t3:0x493F8000
t4:0xA9000000 t5:0xA1000000 t6:0x094A5308 t7:0x00FFFFFF
s0:0x09BBB814 s1:0x0965B400 s2:0x0000000C s3:0x00000001
s4:0x09EF3778 s5:0x00008000 s6:0x095B3A00 s7:0x09BC0FD0
t8:0x0F000000 t9:0x00000000 k0:0x09EF3B00 k1:0x00000000
gp:0x00000000 sp:0x09EF3420 fp:0x09BBB7E0 ra:0x088F7984
0x088F799C: 0x8C850004 - lw         $a1, 4($a0)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sasThread' ID: 0x1045 Module ID: 0x1000
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x0896DE8C Stack: 0x09FFDC00 - 0x09FFFC00 Stack Size: 0x00002000
Thread Run Clocks: 2239 Exit Code: 0x800201A4
Thread Wait Type: None (delay) Us: 1000000 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x1002 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x09FFFE00 - 0x0A000000 Stack Size: 0x00000200
Thread Run Clocks: 16777 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x1064 Module ID: 0x1000
Thread Status: 0x00000010 PSP_THREAD_STOPPED
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x08000040 Stack: 0x09FDBC00 - 0x09FDDC00 Stack Size: 0x00002000
Thread Run Clocks: 5 Exit Code: 0x00000000
Thread Wait Type: None Us: 0 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x1004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x09FFFC00 - 0x09FFFE00 Stack Size: 0x00000200
Thread Run Clocks: 16708 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x1008 Module ID: 0x1000
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x088FA338 Stack: 0x09FF3C00 - 0x09FFBC00 Stack Size: 0x00008000
Thread Run Clocks: 825211 Exit Code: 0x800201A4
Thread Wait Type: None (sleeping) Us: 0 Forever: true InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'IOReq_0t' ID: 0x104F Module ID: 0x1000
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x6F Initial Priority: 0x15
Thread Entry: 0x089D0550 Stack: 0x09FFCC00 - 0x09FFDC00 Stack Size: 0x00001000
Thread Run Clocks: 65947 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x104E) Us: 0 Forever: true InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x1084 Module ID: 0x1000
Thread Status: 0x00000010 PSP_THREAD_STOPPED
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x08000040 Stack: 0x09FD7C00 - 0x09FD9C00 Stack Size: 0x00002000
Thread Run Clocks: 5 Exit Code: 0x00000000
Thread Wait Type: None Us: 0 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'xmThread' ID: 0x1048 Module ID: 0x1000
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x1C Initial Priority: 0x1C
Thread Entry: 0x0896DFCC Stack: 0x09FE3C00 - 0x09FF3C00 Stack Size: 0x00010000
Thread Run Clocks: 24 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x1047) Us: 0 Forever: true InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x1074 Module ID: 0x1000
Thread Status: 0x00000010 PSP_THREAD_STOPPED
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x08000040 Stack: 0x09FD9C00 - 0x09FDBC00 Stack Size: 0x00002000
Thread Run Clocks: 5 Exit Code: 0x00000000
Thread Wait Type: None Us: 0 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'main' ID: 0x1030 Module ID: 0x1000
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x089D13D4 Stack: 0x09EED800 - 0x09EF3C00 Stack Size: 0x00006400
Thread Run Clocks: 469957855 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'atracStreamThread' ID: 0x1057 Module ID: 0x1000
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08971608 Stack: 0x09FDDC00 - 0x09FE3C00 Stack Size: 0x00006000
Thread Run Clocks: 16 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x1056) Us: 0 Forever: true InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'IOReq_1t' ID: 0x1052 Module ID: 0x1000
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x15 Initial Priority: 0x15
Thread Entry: 0x089D0550 Stack: 0x09FFBC00 - 0x09FFCC00 Stack Size: 0x00001000
Thread Run Clocks: 21 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x1051) Us: 0 Forever: true InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  016A2356 23733078 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X X]
Fragmented memory: 0015DC00 1432576 bytes
[                                                           XXXXX]
------------------------------------------------------------
Code:
117827 [main] ERROR memory - read32 - Invalid memory address : 0x0 PC=08A6D7F8
Code:
------------------------------------------------------------
Thread ID - 0x00001030
Th Name   - main
zr:0x00000000 at:0xC6000107 v0:0x0965B400 v1:0xB9000000
a0:0x00000000 a1:0x09BBB804 a2:0x08B142BC a3:0x0965B3F8
t0:0x00000053 t1:0x00000011 t2:0x00000000 t3:0x493F8000
t4:0xA9000000 t5:0xA1000000 t6:0x094A5308 t7:0x00FFFFFF
s0:0x09BBB814 s1:0x0965B400 s2:0x0000000C s3:0x00000001
s4:0x09EF3778 s5:0x00008000 s6:0x095B3A00 s7:0x09BC0FD0
t8:0x0F000000 t9:0x00000000 k0:0x09EF3B00 k1:0x00000000
gp:0x00000000 sp:0x09EF3400 fp:0x09BBB7E0 ra:0x088F79BC
0x08A6D7F8: 0x8C860000 - lw         $a2, 0($a0)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sasThread' ID: 0x1045 Module ID: 0x1000
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x0896DE8C Stack: 0x09FFDC00 - 0x09FFFC00 Stack Size: 0x00002000
Thread Run Clocks: 2239 Exit Code: 0x800201A4
Thread Wait Type: None (delay) Us: 1000000 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x1002 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x09FFFE00 - 0x0A000000 Stack Size: 0x00000200
Thread Run Clocks: 16777 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x1064 Module ID: 0x1000
Thread Status: 0x00000010 PSP_THREAD_STOPPED
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x08000040 Stack: 0x09FDBC00 - 0x09FDDC00 Stack Size: 0x00002000
Thread Run Clocks: 5 Exit Code: 0x00000000
Thread Wait Type: None Us: 0 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x1004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x09FFFC00 - 0x09FFFE00 Stack Size: 0x00000200
Thread Run Clocks: 16708 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x1008 Module ID: 0x1000
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x088FA338 Stack: 0x09FF3C00 - 0x09FFBC00 Stack Size: 0x00008000
Thread Run Clocks: 825211 Exit Code: 0x800201A4
Thread Wait Type: None (sleeping) Us: 0 Forever: true InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'IOReq_0t' ID: 0x104F Module ID: 0x1000
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x6F Initial Priority: 0x15
Thread Entry: 0x089D0550 Stack: 0x09FFCC00 - 0x09FFDC00 Stack Size: 0x00001000
Thread Run Clocks: 65947 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x104E) Us: 0 Forever: true InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x1084 Module ID: 0x1000
Thread Status: 0x00000010 PSP_THREAD_STOPPED
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x08000040 Stack: 0x09FD7C00 - 0x09FD9C00 Stack Size: 0x00002000
Thread Run Clocks: 5 Exit Code: 0x00000000
Thread Wait Type: None Us: 0 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'xmThread' ID: 0x1048 Module ID: 0x1000
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x1C Initial Priority: 0x1C
Thread Entry: 0x0896DFCC Stack: 0x09FE3C00 - 0x09FF3C00 Stack Size: 0x00010000
Thread Run Clocks: 24 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x1047) Us: 0 Forever: true InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x1074 Module ID: 0x1000
Thread Status: 0x00000010 PSP_THREAD_STOPPED
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x08000040 Stack: 0x09FD9C00 - 0x09FDBC00 Stack Size: 0x00002000
Thread Run Clocks: 5 Exit Code: 0x00000000
Thread Wait Type: None Us: 0 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'main' ID: 0x1030 Module ID: 0x1000
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x089D13D4 Stack: 0x09EED800 - 0x09EF3C00 Stack Size: 0x00006400
Thread Run Clocks: 469957864 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'atracStreamThread' ID: 0x1057 Module ID: 0x1000
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08971608 Stack: 0x09FDDC00 - 0x09FE3C00 Stack Size: 0x00006000
Thread Run Clocks: 16 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x1056) Us: 0 Forever: true InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'IOReq_1t' ID: 0x1052 Module ID: 0x1000
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x15 Initial Priority: 0x15
Thread Entry: 0x089D0550 Stack: 0x09FFBC00 - 0x09FFCC00 Stack Size: 0x00001000
Thread Run Clocks: 21 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x1051) Us: 0 Forever: true InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  016A2356 23733078 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X X]
Fragmented memory: 0015DC00 1432576 bytes
[                                                           XXXXX]
------------------------------------------------------------
Code:
161276 [main] WARN  hle - IGNORING:__sceSasRevType(type=-1) 08b1ca80 ffffffff 00000001 00000000
161277 [main] WARN  hle - IGNORING:__sceSasRevParam(sasCore=0x08b1ca80,unk1=0x0,unk2=0x0)
161288 [GUI] WARN  ge - Unknown/unimplemented video command [tsync](0)
161288 [GUI] WARN  ge - Unknown/unimplemented video command [tsync](0)
161288 [GUI] WARN  ge - Unknown/unimplemented video command [tsync](0)
161288 [GUI] WARN  ge - Unknown/unimplemented video command [tsync](0)
161289 [GUI] WARN  ge - Unimplemented sceGuOffset(x=1808,y=1912)
161289 [GUI] WARN  ge - Unknown/unimplemented video command [tsync](0)
161289 [GUI] WARN  ge - Unimplemented sceGuTexLevelMode(mode=0, bias=0.0)
161290 [GUI] WARN  ge - Unknown/unimplemented video command [tsync](0)
161290 [main] ERROR memory - read32 - Invalid memory address : 0x4 PC=088F799C
161295 [GUI] INFO  ge - Emulator paused - cancelling current list id=50
Code:
------------------------------------------------------------
Thread ID - 0x00001030
Th Name   - main
zr:0x00000000 at:0x00000004 v0:0x0965B400 v1:0xB9000000
a0:0x00000000 a1:0x09BBB814 a2:0x08B142BC a3:0x0965B3F8
t0:0x00000053 t1:0x00000011 t2:0x00000000 t3:0x493F8000
t4:0xA9000000 t5:0xA1000000 t6:0x09525348 t7:0x00FFFFFF
s0:0x09BBB814 s1:0x0965B400 s2:0x0000000C s3:0x00000001
s4:0x09EF3778 s5:0x00008000 s6:0x095B3A00 s7:0x09BC0FD0
t8:0x0F000000 t9:0x00000000 k0:0x09EF3B00 k1:0x00000000
gp:0x00000000 sp:0x09EF3420 fp:0x09BBB7E0 ra:0x088F7984
0x088F799C: 0x8C850004 - lw         $a1, 4($a0)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sasThread' ID: 0x1045 Module ID: 0x1000
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x0896DE8C Stack: 0x09FFDC00 - 0x09FFFC00 Stack Size: 0x00002000
Thread Run Clocks: 2239 Exit Code: 0x800201A4
Thread Wait Type: None (delay) Us: 1000000 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x1002 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x09FFFE00 - 0x0A000000 Stack Size: 0x00000200
Thread Run Clocks: 16787 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x1064 Module ID: 0x1000
Thread Status: 0x00000010 PSP_THREAD_STOPPED
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x08000040 Stack: 0x09FDBC00 - 0x09FDDC00 Stack Size: 0x00002000
Thread Run Clocks: 5 Exit Code: 0x00000000
Thread Wait Type: None Us: 0 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x1004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x09FFFC00 - 0x09FFFE00 Stack Size: 0x00000200
Thread Run Clocks: 16716 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x1008 Module ID: 0x1000
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x088FA338 Stack: 0x09FF3C00 - 0x09FFBC00 Stack Size: 0x00008000
Thread Run Clocks: 825211 Exit Code: 0x800201A4
Thread Wait Type: None (sleeping) Us: 0 Forever: true InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'IOReq_0t' ID: 0x104F Module ID: 0x1000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80000000 Current Priority: 0x6F Initial Priority: 0x15
Thread Entry: 0x089D0550 Stack: 0x09FFCC00 - 0x09FFDC00 Stack Size: 0x00001000
Thread Run Clocks: 65947 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x1084 Module ID: 0x1000
Thread Status: 0x00000010 PSP_THREAD_STOPPED
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x08000040 Stack: 0x09FD7C00 - 0x09FD9C00 Stack Size: 0x00002000
Thread Run Clocks: 5 Exit Code: 0x00000000
Thread Wait Type: None Us: 0 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'xmThread' ID: 0x1048 Module ID: 0x1000
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x1C Initial Priority: 0x1C
Thread Entry: 0x0896DFCC Stack: 0x09FE3C00 - 0x09FF3C00 Stack Size: 0x00010000
Thread Run Clocks: 24 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x1047) Us: 0 Forever: true InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x1074 Module ID: 0x1000
Thread Status: 0x00000010 PSP_THREAD_STOPPED
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x08000040 Stack: 0x09FD9C00 - 0x09FDBC00 Stack Size: 0x00002000
Thread Run Clocks: 5 Exit Code: 0x00000000
Thread Wait Type: None Us: 0 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'main' ID: 0x1030 Module ID: 0x1000
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x089D13D4 Stack: 0x09EED800 - 0x09EF3C00 Stack Size: 0x00006400
Thread Run Clocks: 470231969 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'atracStreamThread' ID: 0x1057 Module ID: 0x1000
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08971608 Stack: 0x09FDDC00 - 0x09FE3C00 Stack Size: 0x00006000
Thread Run Clocks: 16 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x1056) Us: 0 Forever: true InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'IOReq_1t' ID: 0x1052 Module ID: 0x1000
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x15 Initial Priority: 0x15
Thread Entry: 0x089D0550 Stack: 0x09FFBC00 - 0x09FFCC00 Stack Size: 0x00001000
Thread Run Clocks: 21 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x1051) Us: 0 Forever: true InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  016A2356 23733078 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X X]
Fragmented memory: 0015DC00 1432576 bytes
[                                                           XXXXX]
------------------------------------------------------------
Code:
241085 [main] ERROR memory - read32 - Invalid memory address : 0x0 PC=08A6D7F8
Code:
------------------------------------------------------------
Thread ID - 0x00001030
Th Name   - main
zr:0x00000000 at:0x00000004 v0:0x0965B400 v1:0xB9000000
a0:0x00000000 a1:0x09BBB804 a2:0x08B142BC a3:0x0965B3F8
t0:0x00000053 t1:0x00000011 t2:0x00000000 t3:0x493F8000
t4:0xA9000000 t5:0xA1000000 t6:0x09525348 t7:0x00FFFFFF
s0:0x09BBB814 s1:0x0965B400 s2:0x0000000C s3:0x00000001
s4:0x09EF3778 s5:0x00008000 s6:0x095B3A00 s7:0x09BC0FD0
t8:0x0F000000 t9:0x00000000 k0:0x09EF3B00 k1:0x00000000
gp:0x00000000 sp:0x09EF3400 fp:0x09BBB7E0 ra:0x088F79BC
0x08A6D7F8: 0x8C860000 - lw         $a2, 0($a0)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sasThread' ID: 0x1045 Module ID: 0x1000
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x0896DE8C Stack: 0x09FFDC00 - 0x09FFFC00 Stack Size: 0x00002000
Thread Run Clocks: 2239 Exit Code: 0x800201A4
Thread Wait Type: None (delay) Us: 1000000 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x1002 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x09FFFE00 - 0x0A000000 Stack Size: 0x00000200
Thread Run Clocks: 16787 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x1064 Module ID: 0x1000
Thread Status: 0x00000010 PSP_THREAD_STOPPED
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x08000040 Stack: 0x09FDBC00 - 0x09FDDC00 Stack Size: 0x00002000
Thread Run Clocks: 5 Exit Code: 0x00000000
Thread Wait Type: None Us: 0 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x1004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x09FFFC00 - 0x09FFFE00 Stack Size: 0x00000200
Thread Run Clocks: 16716 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x1008 Module ID: 0x1000
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x088FA338 Stack: 0x09FF3C00 - 0x09FFBC00 Stack Size: 0x00008000
Thread Run Clocks: 825211 Exit Code: 0x800201A4
Thread Wait Type: None (sleeping) Us: 0 Forever: true InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'IOReq_0t' ID: 0x104F Module ID: 0x1000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80000000 Current Priority: 0x6F Initial Priority: 0x15
Thread Entry: 0x089D0550 Stack: 0x09FFCC00 - 0x09FFDC00 Stack Size: 0x00001000
Thread Run Clocks: 65947 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x1084 Module ID: 0x1000
Thread Status: 0x00000010 PSP_THREAD_STOPPED
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x08000040 Stack: 0x09FD7C00 - 0x09FD9C00 Stack Size: 0x00002000
Thread Run Clocks: 5 Exit Code: 0x00000000
Thread Wait Type: None Us: 0 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'xmThread' ID: 0x1048 Module ID: 0x1000
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x1C Initial Priority: 0x1C
Thread Entry: 0x0896DFCC Stack: 0x09FE3C00 - 0x09FF3C00 Stack Size: 0x00010000
Thread Run Clocks: 24 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x1047) Us: 0 Forever: true InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x1074 Module ID: 0x1000
Thread Status: 0x00000010 PSP_THREAD_STOPPED
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x08000040 Stack: 0x09FD9C00 - 0x09FDBC00 Stack Size: 0x00002000
Thread Run Clocks: 5 Exit Code: 0x00000000
Thread Wait Type: None Us: 0 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'main' ID: 0x1030 Module ID: 0x1000
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x089D13D4 Stack: 0x09EED800 - 0x09EF3C00 Stack Size: 0x00006400
Thread Run Clocks: 470231978 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'atracStreamThread' ID: 0x1057 Module ID: 0x1000
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08971608 Stack: 0x09FDDC00 - 0x09FE3C00 Stack Size: 0x00006000
Thread Run Clocks: 16 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x1056) Us: 0 Forever: true InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'IOReq_1t' ID: 0x1052 Module ID: 0x1000
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x15 Initial Priority: 0x15
Thread Entry: 0x089D0550 Stack: 0x09FFBC00 - 0x09FFCC00 Stack Size: 0x00001000
Thread Run Clocks: 21 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x1051) Us: 0 Forever: true InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  016A2356 23733078 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X X]
Fragmented memory: 0015DC00 1432576 bytes
[                                                           XXXXX]
------------------------------------------------------------
Code:
...
324449 [main] DEBUG runtime - Switching from Thread main to sasThread
324450 [main] DEBUG runtime - syncThread currentThread=main, currentRuntimeThread=sasThread
324450 [main] DEBUG runtime - Waiting to be scheduled...
324450 [sasThread] DEBUG runtime - Scheduled, restarting...
324452 [sasThread] DEBUG runtime - syncEmulator immediately=false
324452 [sasThread] DEBUG hle - sceKernelSignalSema id=0x104a name='valid_sas_state' signal=1
324452 [sasThread] DEBUG runtime - syncThread currentThread=sasThread, currentRuntimeThread=sasThread
324452 [sasThread] DEBUG runtime - syncEmulator immediately=false
324453 [sasThread] DEBUG hle - hleKernelWaitSema(id=0x104a,signal=1,timeout=0x0) callbacks=false
324453 [sasThread] DEBUG hle - hleKernelWaitSema - 'valid_sas_state' fast check succeeded
324455 [sasThread] DEBUG runtime - syncThread currentThread=sasThread, currentRuntimeThread=sasThread
324455 [sasThread] DEBUG runtime - syncEmulator immediately=false
324456 [sasThread] DEBUG hle - IGNORING:__sceSasCore 08b1ca80 08b65840 08b20000 80420000
324456 [sasThread] DEBUG hle - hleKernelDelayThread micros=1000000, callbacks=false
324456 [sasThread] DEBUG runtime - Switching from Thread sasThread to main
324457 [sasThread] DEBUG runtime - syncThread currentThread=sasThread, currentRuntimeThread=main
324458 [sasThread] DEBUG runtime - Waiting to be scheduled...
324458 [main] DEBUG runtime - Scheduled, restarting...
324459 [main] DEBUG runtime - syncEmulator immediately=false
324480 [main] DEBUG hle - hleCtrlExecuteSampling
324480 [main] DEBUG hle - Triggering Interrupt VBLANK(0x1E)
324481 [main] DEBUG hle - End of Interrupt
324481 [main] DEBUG runtime - syncThread currentThread=main, currentRuntimeThread=main
324481 [main] DEBUG runtime - syncEmulator immediately=false
324512 [main] DEBUG hle - hleCtrlExecuteSampling
324513 [main] DEBUG hle - Triggering Interrupt VBLANK(0x1E)
324513 [main] DEBUG hle - End of Interrupt
...


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The Lord of the Rings: Tactics - USA - ULUS10038 - by BlackDaemon - 05-03-2010, 11:58 AM

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