The game even initializes audio now (and produces a quiet audioport1.wav). However it quietly hangs at a black screen in the end. Stopping emulation might give a hint to why, as we can see what cancels at this time.
http://pastebin.com/8hdymqjr
http://pastebin.com/8hdymqjr
Quote:[W : PPU[49] Thread (_cellsurMixerMain)[0x00217704]]: sys_event_queue_receive(equeue=51) aborted
[! : PPU[56] Thread (NisAt3Line1)[0x00235d14]]: PPU[56] Thread (NisAt3Line1) leave
[! : PPU[57] Thread (NisAt3Line2)[0x01d50024]]: PPU[57] Thread (NisAt3Line2) leave
[W : PPU[1] Thread (CPUThread)[0x00211d44]]: sys_mutex_lock(id=23) aborted
[! : PPU[49] Thread (_cellsurMixerMain)[0x00217708]]: PPU[49] Thread (_cellsurMixerMain) leave
[W : AudioPort1]: Port aborted
[! : PPU[1] Thread (CPUThread)[0x00211d48]]: PPU[1] Thread (CPUThread) leave
[! : PPU[55] Thread (NisAt3Line0)[0x0001d75c]]: PPU[55] Thread (NisAt3Line0) leave
[W : PPU[54] Thread (synth2_generate)[0x002128d8]]: sys_event_queue_receive(equeue=26) aborted
[W : PPU[46] Thread (_sys_mixerSurBusReq)[0x002144cc]]: sys_cond_wait(id=41) aborted
[! : PPU[54] Thread (synth2_generate)[0x002128dc]]: PPU[54] Thread (synth2_generate) leave
[! : PPU[46] Thread (_sys_mixerSurBusReq)[0x002144d0]]: PPU[46] Thread (_sys_mixerSurBusReq) leave
[W : PPU[38] Thread (_sys_MixerChStripMain)[0x0021ab30]]: sys_cond_wait(id=37) aborted
[! : PPU[38] Thread (_sys_MixerChStripMain)[0x0021ab34]]: PPU[38] Thread (_sys_MixerChStripMain) leave
[! : RSXThread]: RSX thread exit...
[!]: Closing memory...
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)