02-22-2014, 01:11 AM
It might be worth mentioning that when the emulation "hangs" (0 % CPU usage), PC points at "rdch $3, $SPU_RdInMbox" in the thread called "_synth2 Thread"
I don't know what this is since it seems Cell specific although Google tells me it is some kind of blocking reading, so it makes sense that emulation hangs I guess. Stepping over it does not work since we return back from somewhere since some condition must not be met.
I don't know what this is since it seems Cell specific although Google tells me it is some kind of blocking reading, so it makes sense that emulation hangs I guess. Stepping over it does not work since we return back from somewhere since some condition must not be met.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)