08-16-2011, 07:32 PM
Hmmm is working for me no crashes but I Used 50 Method size
Playable no bugs in the gameplay O_o? 60fps but slowdown only the impacts in some zones to 20-40fps on my pc.
Configuration log in this test.
Playable no bugs in the gameplay O_o? 60fps but slowdown only the impacts in some zones to 20-40fps on my pc.
Configuration log in this test.
Code:
0 GUI INFO emu Java version: 1.7.0 (1.7.0-b147)
15 GUI INFO emu Jpcsp v0.6
31 GUI INFO emu UMD param.sfo : BOOTABLE = 1 CATEGORY = UG DISC_ID = ULUS10379 DISC_NUMBER = 1 DISC_TOTAL = 1 DISC_VERSION = 1.00 PARENTAL_LEVEL = 3 PSP_SYSTEM_VER = 4.05 REGION = 32768 TITLE = Monster Jam: Urban Assault probably homebrew? false
156 GUI INFO emu Loading global compatibility settings:
156 GUI INFO emu Configuration / Region
156 GUI INFO emu Language [EspaƱol]
156 GUI INFO emu Button preference: ["O" for "Enter"]
156 GUI INFO emu Daylight savings: [Off]
156 GUI INFO emu Time zone offset in minutes (GMT+/-): [0]
156 GUI INFO emu Time format: [24H]
156 GUI INFO emu Date format: [YYYY-MM-DD]
156 GUI INFO emu WLAN power saving mode: [Off]
156 GUI INFO emu Ad hoc channel: [Auto]
171 GUI INFO emu Nickname: []
171 GUI INFO emu Configuration / Video
171 GUI INFO emu [ ] Disable VBO (automatically disabled if not supported)
171 GUI INFO emu [ ] Only GE graphics (not recommended for homebrew)
171 GUI INFO emu [ ] Use vertex cache
171 GUI INFO emu [X] Use shaders (experimental)
171 GUI INFO emu [X] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
171 GUI INFO emu [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
171 GUI INFO emu [ ] Enable VAO (only relevant when using shaders and vertex cache)
171 GUI INFO emu [X] Enable saving GE screen to Textures instead of Memory
171 GUI INFO emu [X] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
171 GUI INFO emu [X] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
171 GUI INFO emu [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
171 GUI INFO emu [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
171 GUI INFO emu Configuration / Audio
171 GUI INFO emu [ ] Disable audio threads
171 GUI INFO emu [ ] Disable audio channels (not recommended)
171 GUI INFO emu [ ] Disable audio blocking
171 GUI INFO emu Configuration / Memory
171 GUI INFO emu [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
171 GUI INFO emu [X] Ignore unmapped imports (not recommended)
171 GUI INFO emu Configuration / Media
171 GUI INFO emu [X] Use Media Engine
171 GUI INFO emu [ ] Extract media files to tmp folder
171 GUI INFO emu [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
171 GUI INFO emu [X] Use non-native fonts from flash0 folder
171 GUI INFO emu Configuration / Compiler
171 GUI INFO emu [X] Use compiler (dynarec)
171 GUI INFO emu [ ] Output profiler info to profiler.txt (only for compiler)
171 GUI INFO emu [50] Maximum method size