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Monster Jam: Urban Assault - USA - ULUS10379
#4
Hmmm is working for me no crashes but I Used 50 Method size Big Grin

Playable no bugs in the gameplay O_o? 60fps but slowdown only the impacts in some zones to 20-40fps on my pc.

Configuration log in this test.

Code:
0    GUI    INFO    emu    Java version: 1.7.0 (1.7.0-b147)
15    GUI    INFO    emu    Jpcsp v0.6
31    GUI    INFO    emu    UMD param.sfo : BOOTABLE = 1 CATEGORY = UG DISC_ID = ULUS10379 DISC_NUMBER = 1 DISC_TOTAL = 1 DISC_VERSION = 1.00 PARENTAL_LEVEL = 3 PSP_SYSTEM_VER = 4.05 REGION = 32768 TITLE = Monster Jam: Urban Assault probably homebrew? false
156    GUI    INFO    emu    Loading global compatibility settings:
156    GUI    INFO    emu    Configuration / Region
156    GUI    INFO    emu     Language [EspaƱol]
156    GUI    INFO    emu     Button preference: ["O" for "Enter"]
156    GUI    INFO    emu     Daylight savings: [Off]
156    GUI    INFO    emu     Time zone offset in minutes (GMT+/-): [0]
156    GUI    INFO    emu     Time format: [24H]
156    GUI    INFO    emu     Date format: [YYYY-MM-DD]
156    GUI    INFO    emu     WLAN power saving mode: [Off]
156    GUI    INFO    emu     Ad hoc channel: [Auto]
171    GUI    INFO    emu     Nickname: []
171    GUI    INFO    emu    Configuration / Video
171    GUI    INFO    emu     [ ] Disable VBO (automatically disabled if not supported)
171    GUI    INFO    emu     [ ] Only GE graphics (not recommended for homebrew)
171    GUI    INFO    emu     [ ] Use vertex cache
171    GUI    INFO    emu     [X] Use shaders (experimental)
171    GUI    INFO    emu     [X] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
171    GUI    INFO    emu     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
171    GUI    INFO    emu     [ ] Enable VAO (only relevant when using shaders and vertex cache)
171    GUI    INFO    emu     [X] Enable saving GE screen to Textures instead of Memory
171    GUI    INFO    emu     [X] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
171    GUI    INFO    emu     [X] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
171    GUI    INFO    emu     [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
171    GUI    INFO    emu     [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
171    GUI    INFO    emu    Configuration / Audio
171    GUI    INFO    emu     [ ] Disable audio threads
171    GUI    INFO    emu     [ ] Disable audio channels (not recommended)
171    GUI    INFO    emu     [ ] Disable audio blocking
171    GUI    INFO    emu    Configuration / Memory
171    GUI    INFO    emu     [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
171    GUI    INFO    emu     [X] Ignore unmapped imports (not recommended)
171    GUI    INFO    emu    Configuration / Media
171    GUI    INFO    emu     [X] Use Media Engine
171    GUI    INFO    emu     [ ] Extract media files to tmp folder
171    GUI    INFO    emu     [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
171    GUI    INFO    emu     [X] Use non-native fonts from flash0 folder
171    GUI    INFO    emu    Configuration / Compiler
171    GUI    INFO    emu     [X] Use compiler (dynarec)
171    GUI    INFO    emu     [ ] Output profiler info to profiler.txt (only for compiler)
171    GUI    INFO    emu     [50] Maximum method size


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RE: Monster Jam: Urban Assault - USA - ULUS10379 - by MaXiMu - 08-16-2011, 07:32 PM

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