(04-21-2014, 05:07 PM)notq Wrote:(04-21-2014, 03:59 PM)ssshadow Wrote: This game already scales to 8 cores. And we actually need to get games to run fast before we get them to run good, because you simply can't test anything with the 0,1 fps interpreter.
What do you mean it scales to 8 cores ? It not scale on my 12 core with two Xeon E5645. Only 6-8 load %.
4770K 3,9Ghz (4C8T) - ingame - 60% load - 0,7 fps
2600K 3,5Ghz (4C8T) - ingame - 67% load - 0,6 fps
2 X E5645 2,53Ghz (12C24T) - ingame - 8% load - 0,24 fps
2 X E5540 2.53Ghz (8C16T) - ingame - 17% load - 0,1 fps
Results on rpcs3 Git (2014/04/20) from emucr.com
I guess it's because only small part in code can be optimize for paralleling computate.
Around 90 % here, i7 2670qm (4C8T). Of course with SPU recomiler.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)