06-18-2014, 08:37 PM
r3549
Player and enemy are invisible in Opengl mode
in external software rendering,see network error
Player and enemy are invisible in Opengl mode
in external software rendering,see network error
Code:
04:33:39 ERROR network - SceNetAdhocctl - broadcastPeers
java.net.BindException: Address already in use: Cannot bind
at java.net.DualStackPlainDatagramSocketImpl.socketBind(Native Method)
at java.net.DualStackPlainDatagramSocketImpl.bind0(Unknown Source)
at java.net.AbstractPlainDatagramSocketImpl.bind(Unknown Source)
at java.net.DatagramSocket.bind(Unknown Source)
at java.net.DatagramSocket.<init>(Unknown Source)
at java.net.DatagramSocket.<init>(Unknown Source)
at java.net.DatagramSocket.<init>(Unknown Source)
at jpcsp.network.jpcsp.JpcspNetworkAdapter.openSocket(JpcspNetworkAdapter.java:173)
at jpcsp.network.jpcsp.JpcspNetworkAdapter.broadcastPeers(JpcspNetworkAdapter.java:187)
at jpcsp.network.jpcsp.JpcspNetworkAdapter.updatePeers(JpcspNetworkAdapter.java:261)
at jpcsp.HLE.modules150.sceNetAdhocctl.hleNetAdhocctlThread(sceNetAdhocctl.java:333)
at jpcsp.HLE.modules150.ThreadManForUser.hleKernelNetAdhocctlLoop(ThreadManForUser.java:538)