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Tokimeki Memorial 4 - JAP - NPJH50127
#8
(09-04-2015, 04:49 AM)gid15 Wrote:
Code:
09:57:47 DEBUG hle.sceUtility - InitGame - sceUtilitySavedataShutdownStart
09:57:48 DEBUG hle.sceUtility - SceUtilityShutdown - hleUtilityThread action=0
09:57:48 DEBUG hle.sceUtility - InitGame - sceUtilitySavedataGetStatus
09:57:48 DEBUG hle.sceUtility - InitGame - sceUtilitySavedataGetStatus status 4
09:57:48 DEBUG hle.sceUtility - SceUtilityShutdown - hleUtilityThread action=1
09:57:48 DEBUG hle.sceUtility - InitGame - sceUtilitySavedataInitStart paramsAddr=0x09FAA450
This code sequence (calling InitStart without waiting for the status being 0) should now be improved in ea6838e. Is it really fixed for this game?

Think you, now it load in.
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RE: Tokimeki Memorial 4 - JAP - NPJH50127 - by onelight - 09-04-2015, 05:02 AM

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