09-04-2015, 05:02 AM
(09-04-2015, 04:49 AM)gid15 Wrote:This code sequence (calling InitStart without waiting for the status being 0) should now be improved in ea6838e. Is it really fixed for this game?Code:09:57:47 DEBUG hle.sceUtility - InitGame - sceUtilitySavedataShutdownStart
09:57:48 DEBUG hle.sceUtility - SceUtilityShutdown - hleUtilityThread action=0
09:57:48 DEBUG hle.sceUtility - InitGame - sceUtilitySavedataGetStatus
09:57:48 DEBUG hle.sceUtility - InitGame - sceUtilitySavedataGetStatus status 4
09:57:48 DEBUG hle.sceUtility - SceUtilityShutdown - hleUtilityThread action=1
09:57:48 DEBUG hle.sceUtility - InitGame - sceUtilitySavedataInitStart paramsAddr=0x09FAA450
Think you, now it load in.