01-13-2016, 05:49 AM
(01-12-2016, 09:13 PM)notq Wrote:(01-12-2016, 09:10 PM)BlackDaemon Wrote: notq, cellSre = Spurs, cellSpursJq = SpursJq.Thanks. But why not implement auto choose needed LLE by Emu or something ?
Am i get it right Unknown module means that games do not need it.
Start func in cellPngDec_Library means that uses ?
E Unknown module 'cellLibprof' in 'cellFiber_Library' library
E Unknown function 'cellUserTraceRegister' (0xc8ab44)
E Unknown function 'cellUserTraceUnregister' (0xc8ab64)
E Unknown function '0x9FB6228E' (0xc8ac04)
E start func found in 'cellPngDec_Library' library (0xc95000)
E stop func found in 'cellPngDec_Library' library (0xc95028)
That is output for debugging games.
Unknown module simply means, that the given library tries to link a certain module, but it is unknown. Sometimes the module isn't needed - like in this case of cellLibprof.
And auto choose needed LLE is a horrible idea right now. Ultimate goal is to completely not require LLE and have 100% functional HLE. Also, we're still somewhat early into development, so user friendliness and such is currently not a priority.