05-29-2016, 02:06 AM
(This post was last modified: 05-29-2016, 02:51 AM by yagostudart.)
(05-28-2016, 10:02 PM)Annie Wrote:(05-28-2016, 01:05 PM)yagostudart Wrote: "{PPU[0x1] Thread (main_thread) [0x00228a70]} cellResc TODO: cellRescSetConvertAndFlip(cntxt=*0x24b000, idx=0x0)
{PPU[0x1] Thread (main_thread) [0x00228a10]} cellResc TODO: cellRescSetWaitFlip()"
* As of v0.0.0.9 cellResc and cellRtc always need to be LLE loaded when a game requires them.
LLE loading would be taking the file and loading it wih the option "boot" elf and then changing the name of the new elf file to the old srpx, right? I did that already D:
EDIT: I've searched about it and saw some people with versions that had the option "LLE modules manager" in the Config tab... But mine doest not have it... I'm confused...
GTX 980, 16G RAM, Core i7 4790K, Windows 10.