07-18-2016, 02:26 PM
(This post was last modified: 07-18-2016, 02:43 PM by MarioSonic2987.)
Tested in PR #1931.
In OpenGL and DX12, the shadows are working. In OpenGL, the shadows are more pixelated than DX12. Sometimes, the polygons are distorted too much. In Vulkan, shadows are acting in a weird way.
In OpenGL and DX12, the shadows are working. In OpenGL, the shadows are more pixelated than DX12. Sometimes, the polygons are distorted too much. In Vulkan, shadows are acting in a weird way.
Desktop: Intel Core i7-6700K, Nvidia GeForce GTX 970 (OpenGL, DirectX12 & Vulkan), Windows 10
Laptop: Intel Core i3-4030U, Nvidia GeForce 820M (OpenGL only), Windows 8.1
Laptop: Intel Core i3-4030U, Nvidia GeForce 820M (OpenGL only), Windows 8.1