12-06-2016, 06:14 PM
(12-06-2016, 10:47 AM)Ivv Wrote: After implementing cellGcmSetFlipImmediate I can finally see the loading screen. However, after a while, Rendering Thread is producing deadlocks
nice, since you're implementing\hacking in GCM stuff, can you take a look at cellGcmSetSecondVHandler ? (newer Atelier games and Ar Nosurge needs this (at least this is the last thing in the log and it doesn't even show FPS just an empty GSFrame))
PC: i5-4690K | RX 480 | 16GB RAM