This one needs at least libsre, libsail and libl1on, see below the game trying to load modules on your log. You can LLE most of them though, so load the ones I said and try again.
·W {PPU[0x1000000] Thread (main_thread) [0x00961ec8]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_FS)
·W {PPU[0x1000000] Thread (main_thread) [0x00961ec8]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_NETCTL)
·W {PPU[0x1000000] Thread (main_thread) [0x00961ec8]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_SYSUTIL_NP)
·W {PPU[0x1000000] Thread (main_thread) [0x00961ec8]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_SYSUTIL_NP_COMMERCE2)
·W {PPU[0x1000000] Thread (main_thread) [0x00961ec8]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_HTTP)
·W {PPU[0x1000000] Thread (main_thread) [0x00961ec8]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_SYSUTIL_SEARCH)
·W {PPU[0x1000000] Thread (main_thread) [0x00961ec8]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_SYSUTIL_MUSIC)
·W {PPU[0x1000000] Thread (main_thread) [0x00961ec8]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_SYSUTIL_NP_TROPHY)
·W {PPU[0x1000000] Thread (main_thread) [0x00961ec8]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_SYSUTIL_GAME)
·W {PPU[0x1000000] Thread (main_thread) [0x00961ec8]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_L10N)
·W {PPU[0x1000000] Thread (main_thread) [0x00961ec8]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_SAIL)
·W {PPU[0x1000000] Thread (main_thread) [0x00961ec8]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_SYSUTIL_REC)
·W {PPU[0x1000000] Thread (main_thread) [0x00961ec8]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_SYSUTIL_VIDEO_UPLOAD)
·W {PPU[0x1000000] Thread (main_thread) [0x00961ec8]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_VIDEO_EXPORT)
·W {PPU[0x1000000] Thread (main_thread) [0x00961ec8]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_SYSUTIL_OSK_EXT)
·W {PPU[0x1000000] Thread (main_thread) [0x00961ec8]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_VOICE)
·W {PPU[0x1000000] Thread (main_thread) [0x00961ec8]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_SPURS)
Please do remind that this isn't plug and play and games need LLE libs loaded in order to progress - so don't report stuff without the proper LLE libraries loaded.
·W {PPU[0x1000000] Thread (main_thread) [0x00961ec8]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_FS)
·W {PPU[0x1000000] Thread (main_thread) [0x00961ec8]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_NETCTL)
·W {PPU[0x1000000] Thread (main_thread) [0x00961ec8]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_SYSUTIL_NP)
·W {PPU[0x1000000] Thread (main_thread) [0x00961ec8]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_SYSUTIL_NP_COMMERCE2)
·W {PPU[0x1000000] Thread (main_thread) [0x00961ec8]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_HTTP)
·W {PPU[0x1000000] Thread (main_thread) [0x00961ec8]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_SYSUTIL_SEARCH)
·W {PPU[0x1000000] Thread (main_thread) [0x00961ec8]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_SYSUTIL_MUSIC)
·W {PPU[0x1000000] Thread (main_thread) [0x00961ec8]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_SYSUTIL_NP_TROPHY)
·W {PPU[0x1000000] Thread (main_thread) [0x00961ec8]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_SYSUTIL_GAME)
·W {PPU[0x1000000] Thread (main_thread) [0x00961ec8]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_L10N)
·W {PPU[0x1000000] Thread (main_thread) [0x00961ec8]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_SAIL)
·W {PPU[0x1000000] Thread (main_thread) [0x00961ec8]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_SYSUTIL_REC)
·W {PPU[0x1000000] Thread (main_thread) [0x00961ec8]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_SYSUTIL_VIDEO_UPLOAD)
·W {PPU[0x1000000] Thread (main_thread) [0x00961ec8]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_VIDEO_EXPORT)
·W {PPU[0x1000000] Thread (main_thread) [0x00961ec8]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_SYSUTIL_OSK_EXT)
·W {PPU[0x1000000] Thread (main_thread) [0x00961ec8]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_VOICE)
·W {PPU[0x1000000] Thread (main_thread) [0x00961ec8]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_SPURS)
Please do remind that this isn't plug and play and games need LLE libs loaded in order to progress - so don't report stuff without the proper LLE libraries loaded.
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux