03-24-2017, 12:14 AM
(03-23-2017, 02:15 PM)ssshadow Wrote: When the kd-11 stuff is merged this will be playable. Yes save/load works.
Settings:
PPU LLVM
SPU ASMJIT
Any renderer, but OpenGL has been extensively tested already. DX12 and Vulkan probably also work just fine and may be faster.
One bug workaround is necessary. Open config.yml and change
intoCode:Use LLVM CPU: !<!> ""
Delete /data/BLUS31572/ to force LLVM to recompile a Sandy Bridge binary. This makes LLVM work in this game for some reason and significantly improves performance. No other binaries, for example bdver2, generic, haswell, etc seem to work.Code:Use LLVM CPU: !<!> "sandybridge"
Check out this video by user Blast Processing:
Moving to playable already so I don't forget. Technically it already is on a very fast CPU anyway.
Sorry for sounding stupid, but what's kd-11? I assume that this is playable with the latest build? And what exactly are the LLE modules that need to be activated?