06-09-2017, 09:09 AM
(06-09-2017, 04:13 AM)louiejoseph0153 Wrote:(06-08-2017, 05:33 AM)jazjaz36 Wrote:(06-08-2017, 02:07 AM)louiejoseph0153 Wrote: Its kinda weird how people trying the same build have major difference in experience. I also read(on github) one person with the same problem as mine. Well, as for me, i'd stick with the pre qt merge build and try to finish the game with it.
what is the problem you're experiencing? Mine is the game's constant loss of sound which guarantees a freeze after a scene change. Its bothersome specially after long boss fights. There is also a freezing when I start up the game... but that might be bearable. If you can suggest a better build then I'm all ears.
In QT, i can't go past the "Falcom" screen. PPU LLVM just freezes the program. If QT build works for you, then go for it(use latest), but for me, ill stick with pre qt. In the preQT build, aside from black textures and random freezes, everything works fine. Try both wx and qt. Go for what works for you.
I really don't understand the QT or pre QT bits, but if you mean this as the pre QT then yeah. There are black bits that cover the screen and random freezing. Sometimes the sound disappears which is then followed by freezing.
https://ci.appveyor.com/project/kd-11/rp.../artifacts
For the latest build, I can get past the Falcom screen, but it needs a handful of restarts, which is tremendously annoying. It freezes when I save sometimes too but luckily the file always gets saved.
Now, is there really a version so far that can eliminate the problems? The latest version IS more stable but the trial and errors in restarting is just unbearable. Plus the game losing sound is totally disadvantageous in long boss fights as freezing is guaranteed when the screen changes.