06-14-2017, 01:58 PM
(06-14-2017, 12:22 PM)jazjaz36 Wrote:(06-13-2017, 03:26 PM)shikivaruna Wrote:(06-13-2017, 10:42 AM)jazjaz36 Wrote: @ louiejoseph0153 and ssshadow
Hi thank you both. That latest pre QT version did so much better. I didn't even need to disable GPU texture scaling. Speed is good, black bits are gone, and the loading doesn't freeze anymore. That's a load off my plate!
I haven't tested the audio problems yet though and the single save file still persists but maybe eventually this game will be perfected.
Speaking of save files... I might as well ask since its I'm itching to find out. Is it possible to get save files from gamefaqs or other people and put it on the rpcs3 save data? I recently tried getting files from both this game and the 2nd. Yet the save file from the first said that "there was downloadable content that wasn't installed" and the second just doesn't load anything. Has anyone actually tried this or does anyone have a clear data that I could ask for?
Hello. May I ask how did you get rid of the black bits? I am using the version https://ci.appveyor.com/project/rpcs3/rp.../artifacts as mentioned in the thread. Everything is fine except for the black bits I get on the faces of characters sometimes, which makes their faces/hair/clothes entirely black - quite annoying.
I would like to specify that I have modified the config file and have changed Use LLMV line to Use LLVM CPU: !<!> "sandybridge"
well I had GPU texture scaling checked, frame limit on auto, and recompiler for both. I don't think there is anything else other than that.
Did you update the config file by changing LLMV line to as specified or did you leave it to default which I think was blank?