RPCS3 v0.0.3-8-7f4f3a0 Alpha
Ingame
PPU : Fast
SPU : Fast
Load automatic and manual selection
-libaudio.sprx
Render : Vulan
Total absence of sound
I think now this game can be placed in the Ingame section
Core i5 6600
Ram 16Go DDR4 2133
Nvidia GTX 960 Strix OC 2Go GDDR5
Windows 10 x64 RS2
Ingame
PPU : Fast
SPU : Fast
Load automatic and manual selection
-libaudio.sprx
Render : Vulan
Total absence of sound
I think now this game can be placed in the Ingame section
Quote:RPCS3 v0.0.3-8-7f4f3a0 Alpha________________________________
Intel® Core i5-6600 CPU @ 3.30GHz | 4 Threads | 15.94 GiB RAM | AVX | TSX
S LDR: Boot from gamelist per doubleclick: done
U {PPU[0x1000000] Thread (main_thread) [0x00d6dd8c]} HLE TODO: Unimplemented syscall sys_ss_access_control_engine -> CELL_OK
S {PPU[0x1000000] Thread (main_thread) [0x00cf8ef0]} sys_prx: Loaded module: /dev_flash/sys/external/libgcm_sys.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00cf8ef0]} sys_prx: Loaded module: /dev_flash/sys/external/libsre.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00cf8ef0]} sys_prx: Loaded module: /dev_flash/sys/external/libfs.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00cf8ef0]} sys_prx: Loaded module: /dev_flash/sys/external/libresc.sprx
E {PPU[0x1000002] Thread () [0x00cf6e80]} cellGame: cellGameDataCheckCreate2(version=0x0, dirName=“BLES00072”, errDialog=0x0, funcStat=*0xd25978, container=1)
U {PPU[0x1000000] Thread (main_thread) [0x00dcbd80]} sys_spu TODO: Unimplemented SPU Thread options (0x2) x5
U {PPU[0x1000000] Thread (main_thread) [0x00cf8f58]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x00cf8f58]} 'sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE
E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (0)
U {PPU[0x1000000] Thread (main_thread) [0x00cf6e90]} cellGame TODO: cellDiscGameRegisterDiscChangeCallback
E {PPU[0x1000000] Thread (main_thread) [0x00d68c0c]} sys_event: sys_event_port_create(): unknown port type (3)
E {PPU[0x1000000] Thread (main_thread) [0x00d68c0c]} 'sys_event_port_create' failed with 0x80010002 : CELL_EINVAL
E {PPU[0x100000e] Thread (MTC : 0) [0x00cf6eb8]} cellSysutil: Ce jeu sauvegarde les données automatiquement
à certains points. Ne pas éteindre le système PS3™
quand l'indicateur d'accès disque dur clignote.
E {PPU[0x100000e] Thread (MTC : 0) [0x00dfaee4]} sys_fs: sys_fs_stat(“/dev_hdd0/game/BLES00072/USRDIR/movie/ninja_vi_hd.sfd”) failed: not found
E {PPU[0x100000e] Thread (MTC : 0) [0x00dfaee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT
E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x84 x52992
Core i5 6600
Ram 16Go DDR4 2133
Nvidia GTX 960 Strix OC 2Go GDDR5
Windows 10 x64 RS2