08-02-2017, 05:40 AM
(This post was last modified: 08-02-2017, 05:40 AM by Aeternal600.)
Game tested using rpcs3-v0.0.3-2017-07-27-02845f54_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings:
PPU decoder: Recompiler (LLVM)
SPU decoder: Recompiler (ASMJIT)
Load liblv2.sprx only
GPU settings: OpenGL; Vulkan; DX12 @ 1280x720 w/ VSync, Frame limit set to 60
Audio settings: XAudio2
Input/Output: DualShock 4
I've tested the demo version.
The game technically goes ingame but, except for the HUD, it displays only a black screen using all three renderers. With DX12 and OpenGL (only when enabling strict mode), the menus and the HUD look a bit more complete.
PPU decoder: Recompiler (LLVM)
SPU decoder: Recompiler (ASMJIT)
Load liblv2.sprx only
GPU settings: OpenGL; Vulkan; DX12 @ 1280x720 w/ VSync, Frame limit set to 60
Audio settings: XAudio2
Input/Output: DualShock 4
I've tested the demo version.
The game technically goes ingame but, except for the HUD, it displays only a black screen using all three renderers. With DX12 and OpenGL (only when enabling strict mode), the menus and the HUD look a bit more complete.