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RPCS3 Blog: Rewriting Vertex Processing for Massive Performance Gains
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https://rpcs3.net/blog/2017/08/16/rewrit...nce-gains/

Improvements to absolute fps, but temporarily introduces lag when shaders are compiles as needed by the game. If you have bad increased first time stutter - try openGL and roll back to an older RPCS3 version if all else fails while the shader pipeline is replaced with new code. It will be improved soon.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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RPCS3 Blog: Rewriting Vertex Processing for Massive Performance Gains - by ssshadow - 08-16-2017, 10:33 PM

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