08-17-2017, 12:33 PM
(08-10-2017, 01:31 PM)Green Wrote:Code:S {PPU[0x100001b] Thread (_libsail-control) [0x00d7d0c4]} PPU: LLVM: Loaded module v2-libsail_avi.sprx-8187437EC9EA899D-bdver1.obj
E {PPU[0x100001b] Thread (_libsail-control) [0x00d7d0c4]} deregisterEHFrames() called
S {PPU[0x100001b] Thread (_libsail-control) [0x00d7d0c4]} sys_prx: Loaded module: /dev_flash/sys/external/libsail_avi.sprx
S {PPU[0x100001b] Thread (_libsail-control) [0x00d7d0c4]} PPU: LLVM: Loaded module v2-libdivxdec.sprx-594EF1E5BCFFD891-bdver1.obj
E {PPU[0x100001b] Thread (_libsail-control) [0x00d7d0c4]} deregisterEHFrames() called
S {PPU[0x100001b] Thread (_libsail-control) [0x00d7d0c4]} sys_prx: Loaded module: /dev_flash/sys/external/libdivxdec.sprx
F {PPU[0x100001b] Thread (_libsail-control) [0x00443570]} St13runtime_error thrown: avcodec_find_decoder() failed (type=0x5)
(in file /home/travis/build/RPCS3/rpcs3/rpcs3/Emu/Cell/Modules/cellVdec.cpp:118)
Above is the test result for rpcs3-v0.0.3-2017-08-10-69a5f3d-7575_linux64.AppImage on Ubuntu 16.04. The game still hangs while attempting to load the first opening video sequence. Attached are two log files for comparison.
Maybe this PR: https://github.com/RPCS3/rpcs3/pull/3244
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)