08-21-2017, 07:06 AM
RPCS3 v0.0.3-3-c85806c
nothing
E {PPU[0x1000001] Thread (gamedata thread) [0x00426ea0]} cellGame: cellHddGameCheck(version=0, dirName=“NPUA80088”, errDialog=1, funcStat=*0x4123b0, container=1)
E {PPU[0x1000001] Thread (gamedata thread) [0x00426ea0]} PPU: Stack inconsistency (addr=0xd00448f0, SP=0x0, size=0x1450)
E {PPU[0x1000001] Thread (gamedata thread) [0x00426ea0]} PPU: Stack inconsistency (addr=0xd0045d48, SP=0x0, size=0x10)
F {PPU[0x1000001] Thread (gamedata thread) [0x0020eebc]} MEM: Access violation reading location 0x28
nothing
E {PPU[0x1000001] Thread (gamedata thread) [0x00426ea0]} cellGame: cellHddGameCheck(version=0, dirName=“NPUA80088”, errDialog=1, funcStat=*0x4123b0, container=1)
E {PPU[0x1000001] Thread (gamedata thread) [0x00426ea0]} PPU: Stack inconsistency (addr=0xd00448f0, SP=0x0, size=0x1450)
E {PPU[0x1000001] Thread (gamedata thread) [0x00426ea0]} PPU: Stack inconsistency (addr=0xd0045d48, SP=0x0, size=0x10)
F {PPU[0x1000001] Thread (gamedata thread) [0x0020eebc]} MEM: Access violation reading location 0x28