01-01-2012, 04:30 PM
(01-01-2012, 11:14 AM)kytoxid Wrote: Aha. I got it. A New Year's present?
The vertices here are at z = 100000 instead of z = 0 for some reason. This leads me to believe that there's some upper-limit z value, past which z is reset to 0. (similar to how z is set to 0 for negative z)
Changing VertexInfo.java:542 to:
Code:if ((z < 0) || (z == 100000)) {
made the game run perfectly (pretty much) at 60 FPS.
Here's a picture as proof.
Ah ha! Indeed there is an upper limit for the z axis, but we never figured it out because, so far, no game was doing this.
Great finding kytoxid! Thanks!
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