(01-01-2012, 11:05 PM)kytoxid Wrote: Oops, sorry. Forgot about something. Optimized VertexInfo reading kinda throws a wrench into the whole thing, so I just commented it out from VideoEngine.java and forced it to use the non-optimized reading instead. You could probably implement a check for that somewhere though, hm. Easiest way would probably be to add a "Force non-optimised vertex reading" checkbox in the settings, but that's pretty ehh.
Woah awesome, it is fully working now. Menus, texts, gallery...
Thanks.
PS: I noticed one crash - WHEN YOU ENABLE VAO and then you go to gallery - characters, then you choose a character, go to 3D model (triangle), then when you try press the S button (cross), it crashes.