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To Aru Kagaku no Railgun [JAP] - ULJS00354
#16
(01-01-2012, 11:34 PM)zaeraal2 Wrote:
(01-01-2012, 11:05 PM)kytoxid Wrote: Oops, sorry. Forgot about something. Optimized VertexInfo reading kinda throws a wrench into the whole thing, so I just commented it out from VideoEngine.java and forced it to use the non-optimized reading instead. You could probably implement a check for that somewhere though, hm. Easiest way would probably be to add a "Force non-optimised vertex reading" checkbox in the settings, but that's pretty ehh.

Woah awesome, it is fully working now. Menus, texts, gallery...
Thanks.


PS: I noticed one crash - WHEN YOU ENABLE VAO and then you go to gallery - characters, then you choose a character, go to 3D model (triangle), then when you try press the S button (cross), it crashes.

Confirmed, Java completely APPCRASHes, nothing useful in the logs.

Code:
Problem signature:
  Problem Event Name:    APPCRASH
  Application Name:    java.exe
  Application Version:    6.0.300.12
  Application Timestamp:    4ebb9ffe
  Fault Module Name:    StackHash_2264
  Fault Module Version:    0.0.0.0
  Fault Module Timestamp:    00000000
  Exception Code:    c0000005
  Exception Offset:    000000000868fecb
  OS Version:    6.1.7601.2.1.0.768.3
  Locale ID:    4105
  Additional Information 1:    2264
  Additional Information 2:    2264db07e74365624c50317d7b856ae9
  Additional Information 3:    875f
  Additional Information 4:    875fa2ef9d2bdca96466e8af55d1ae6e

Windows 7 x64, nVidia 210M.
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RE: To Aru Kagaku no Railgun [JAP] - ULJS00354 [Encrypted] - by kytoxid - 01-02-2012, 12:10 AM

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