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To Aru Kagaku no Railgun [JAP] - ULJS00354
#26
(01-04-2012, 07:44 PM)zaeraal2 Wrote: This are the last lines from logger:
Code:
54786 [SHD_BGM] INFO  hle - AT3+ data decoded by the external decoder.
54962 [user_main] INFO  compiler - Replacing CodeBlock at 0x08852D9C by Native Code 'nop'
54978 [SHD_BGM] INFO  hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x0904E100, readSize=0x13CE30, bufferSize=0x13CE30, fileSize=0x13A18C
54980 [SHD_BGM] INFO  hle - AT3+ data decoded by the external decoder.
54995 [user_main] INFO  compiler - Replacing CodeBlock at 0x088E75AC by Native Code 'nop'
54999 [user_main] INFO  compiler - Replacing CodeBlock at 0x08852DA4 by Native Code 'nop'
63368 [user_main] INFO  compiler - Replacing CodeSequence at 0x088DF16C-0x088DF240 by Native Code 'memset'
63917 [SHD_BGM] INFO  hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x0904E100, readSize=0xE0B50, bufferSize=0xE0B50, fileSize=0xDEBB4
63918 [SHD_BGM] INFO  hle - AT3+ data decoded by the external decoder.
64147 [SHD_BGM] INFO  hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x0904E100, readSize=0xE0B50, bufferSize=0xE0B50, fileSize=0xDEBB4
64149 [SHD_BGM] INFO  hle - AT3+ data decoded by the external decoder.

The full log:


another log file from a different scene + freezing in the loading screen after that:

Thanks! Smile
As I suspected the loop size is superior to limit I've reversed. Upon further investigation, I've found out that this limit is actually related to PCM data playback and whether it is related to ATRAC3+ playback or not is still unclear.
For now, I've reverted the changes in r2440, so the games that have been recently showing issues related to this should now be fixed (e.g.: "To Aru Kagaku no Railgun", "Star Ocean"). Wink
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RE: To Aru Kagaku no Railgun [JAP] - ULJS00354 [Encrypted] - by Hykem - 01-05-2012, 04:12 PM

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