This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Sega Li 1.11.4 Released
#1
nes 
NES/Famicom emulator for Microsoft Windows .

http://tsk-tsk.net/

Changes :
- mappers: MMC1 SOROM/SXROM is autodetected by SRAM size (same as with MMC6)
- UI: added dialog for setting directories
- CPU: fixed several undocumented opcodes (blargg testroms)
- CPU: improved simultaneous NMI+IRQ/BRK behaviour (blargg testroms)
- improved power-on/reset timing and initial state (blargg testroms)
- UI: remember full screen/window setting on exit
- PPU: fixed PPU read buffer ($2007) changing during rendering
- mappers: proper support for iNES mapper #185 (copy protected CNROM)
- CPU: added dummy reads quirk on (ZP),Y and ABS,X opcodes (blargg testroms)
- removed 'firmware' game NeSnake 2 from the release build, I'm pretty certain
that, unlike with meisei, people and Googlebots downloading my emulator have
a stash of NES romzies ready to be played. Lots of thanks to Matrixz for
having allowed me to include his game with Sega Li!
- UI: imported many bugfixes from meisei (my MSX emulator sharing the same UI)
- fixed system pauses with D3D if the window was minimized but still active
[Image: 1913820.png]
Reply


Messages In This Thread
Sega Li 1.11.4 Released - by Alastor - 10-11-2010, 08:38 PM

Forum Jump:


Users browsing this thread: 2 Guest(s)