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Nascar - USA - ULUS10122
#2
ADHOC connection test.

r2506
Running with dynarec compiler (log level set to INFO)
Compability options used: Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage

Server/Client
Code:
66064 [user_main] WARN  hle.sceNet - IGNORING: sceNetInit (poolsize=0x20000, calloutThreadPri=0x20, calloutThreadStack=0x0, netinitThreadPri=0x20, netinitThreadStack=0x0)
66065 [user_main] WARN  hle.sceNetAdhoc - IGNORING: sceNetAdhocInit
66066 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlInit stackSize=0x2000, priority=48, product=0x08B75A98
66068 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlAddHandler (adhocctlHandlerAddr=0x8a6e680, adhocctlHandlerArg=0x8c6c700)
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Messages In This Thread
Nascar - USA - ULUS10122 - by BlackDaemon - 12-10-2010, 01:58 PM
RE: Nascar - USA - ULUS10122 - by BlackDaemon - 04-03-2012, 12:40 PM
RE: Nascar - USA - ULUS10122 - by nash67 - 04-10-2013, 07:48 AM
RE: Nascar - USA - ULUS10122 - by Zekro - 04-10-2013, 10:31 AM
RE: Nascar - USA - ULUS10122 - by nash67 - 04-16-2013, 01:24 PM
RE: Nascar - USA - ULUS10122 - by nash67 - 02-03-2015, 07:40 AM

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