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Open Season - USA - ULUS10152
#1
r1891
Code:
245022 [GUI] INFO  emu - Jpcsp v0.6
245029 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10152
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
PARENTAL_LEVEL = 4
PSP_SYSTEM_VER = 2.71
REGION = 32768
TITLE = Open Season
probably homebrew? false
245034 [GUI] DEBUG hle - Loading HLE firmware up to version 271
245038 [GUI] INFO  emu - Loading global compatibility settings
245038 [GUI] INFO  ge - Only GE Graphics: false
245067 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
245067 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
245067 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
245068 [GUI] INFO  memory - Ignore invalid memory access: false
245069 [GUI] DEBUG emu - No patch file found for this game
245082 [GUI] DEBUG runtime - RuntimeContext.reset
245172 [GUI] DEBUG hle - Loading HLE firmware up to version 271
245188 [GUI] DEBUG memory - PH#0: loading program 08804018 - 08FC80F8 - 09033D04
245241 [GUI] DEBUG memory - PH#0: new loadAddressLow 08804018
245242 [GUI] DEBUG memory - PH alloc consumption 0082FCEC (mem 0006BC0C)
245242 [GUI] DEBUG memory - .sbss: ignoring zero-length type 8 section 08FC80F8
245242 [GUI] DEBUG memory - .bss: clearing section 08FC8100 - 09033D04 (len 0006BC04)
245244 [GUI] INFO  emu - Found ModuleInfo name:'OpenSeasonPSP' version:0101 attr:00000000 gp:08fd00f0
245244 [GUI] DEBUG memory - Reserving 0x82FCEC bytes at 0x08804018 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
245245 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x82FD04, addr=0x08804000: returns 0x08804000
245247 [GUI] INFO  emu - Found 239 imports from 25 modules
245248 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08804128
245248 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x088044C4
245249 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
245249 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
245249 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08BCE880
245250 [GUI] INFO  emu - 239 NIDS mapped
245252 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
245358 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
245358 [GUI] DEBUG runtime - Switching to Thread root
245359 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
245391 [GUI] INFO  ge - Using RenderingEngineLwjgl31
245392 [GUI] INFO  ge - OpenGL version: 4.1.0
245392 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
245392 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
245392 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
245398 [GUI] INFO  ge - Using VBO
245400 [GUI] DEBUG ge - bindBuffer 0, 1
245400 [GUI] DEBUG ge - setBufferData target=0, size=2880, buffer size=2880, usage=6
245401 [GUI] INFO  ge - Using shaders with Skinning
245402 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
245530 [GUI] DEBUG ge - useProgram 3
245531 [GUI] DEBUG ge - bindBuffer 1, 2
245531 [GUI] DEBUG ge - setBufferData target=1, size=688, buffer size=0, usage=6
245537 [GUI] DEBUG ge - bindBuffer 0, 3
245538 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
245552 [GUI] DEBUG ge - bindBuffer 0, 4
245552 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
245561 [GUI] DEBUG ge - bindBuffer 0, 5
245561 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
245561 [GUI] DEBUG ge - genTexture
245562 [GUI] DEBUG ge - bindTexture 1
245563 [GUI] DEBUG ge - setTexImage level=0, internalFormat=3, 512x512, format=3, type=3, textureSize=0
245564 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
245564 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
245564 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
245564 [GUI] DEBUG ge - setTextureWrapMode 1, 1
245565 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
245565 [GUI] DEBUG ge - useProgram 3
245566 [GUI] DEBUG ge - disableFlag GU_LIGHT0
245566 [GUI] DEBUG ge - disableFlag GU_LIGHT1
245566 [GUI] DEBUG ge - disableFlag GU_LIGHT2
245566 [GUI] DEBUG ge - disableFlag GU_LIGHT3
245566 [GUI] DEBUG ge - startDisplay
245567 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
245567 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
245567 [GUI] DEBUG ge - bindTexture 1
245567 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
245568 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
245569 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
245569 [GUI] DEBUG ge - disableFlag GU_BLEND
245569 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
245569 [GUI] DEBUG ge - disableFlag GU_FOG
245570 [GUI] DEBUG ge - disableFlag GU_LIGHTING
245570 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
245570 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
245570 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
245570 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
245571 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
245571 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
245571 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
245571 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
245572 [GUI] DEBUG ge - setTextureWrapMode 1, 1
245572 [GUI] DEBUG ge - setDepthMask disabled
245572 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
245572 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
245573 [GUI] DEBUG ge - setFrontFace clockwise
245573 [GUI] DEBUG ge - setBones count=0
245574 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
245574 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
245574 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
245575 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
245575 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
245575 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
245576 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
245576 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
245576 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
245576 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
245577 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
245577 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
245577 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
245578 [GUI] DEBUG ge - disableClientState 0
245578 [GUI] DEBUG ge - enableVertexAttribArray 0
245578 [GUI] DEBUG ge - disableClientState 1
245578 [GUI] DEBUG ge - disableClientState 2
245578 [GUI] DEBUG ge - disableClientState 3
245579 [GUI] DEBUG ge - enableVertexAttribArray 4
245579 [GUI] DEBUG ge - bindBuffer 0, 5
245579 [GUI] DEBUG ge - setVertexAttribPointer id=0, size=2, type=6, normalized=false, stride=16, offset=0
245580 [GUI] DEBUG ge - setVertexAttribPointer id=4, size=2, type=6, normalized=false, stride=16, offset=8
245580 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
245580 [GUI] DEBUG ge - bindBuffer 1, 2
245580 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
245581 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
245581 [GUI] DEBUG ge - setTextureFunc func=0
245581 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
245581 [GUI] DEBUG ge - setTextureWrapMode 0, 0
245582 [GUI] DEBUG ge - setFrontFace counter-clockwise
245582 [GUI] DEBUG ge - endDirectRendering
245582 [GUI] DEBUG ge - useProgram 0
245582 [GUI] DEBUG ge - endDisplay
245582 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
245797 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
245797 [GUI] DEBUG ge - useProgram 3
245797 [GUI] DEBUG ge - disableFlag GU_LIGHT0
245798 [GUI] DEBUG ge - disableFlag GU_LIGHT1
245798 [GUI] DEBUG ge - disableFlag GU_LIGHT2
245798 [GUI] DEBUG ge - disableFlag GU_LIGHT3
245798 [GUI] DEBUG ge - startDisplay
245798 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
245799 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
245799 [GUI] DEBUG ge - bindTexture 1
245799 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
245799 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
245800 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
245800 [GUI] DEBUG ge - disableFlag GU_BLEND
245800 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
245801 [GUI] DEBUG ge - disableFlag GU_FOG
245801 [GUI] DEBUG ge - disableFlag GU_LIGHTING
245801 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
245801 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
245801 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
245802 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
245802 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
245802 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
245802 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
245802 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
245802 [GUI] DEBUG ge - setTextureWrapMode 1, 1
245803 [GUI] DEBUG ge - setDepthMask disabled
245803 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
245803 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
245803 [GUI] DEBUG ge - setFrontFace clockwise
245803 [GUI] DEBUG ge - setBones count=0
245804 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
245804 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
245804 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
245804 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
245805 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
245805 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
245805 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
245805 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
245806 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
245806 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
245806 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
245806 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
245807 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
245807 [GUI] DEBUG ge - disableClientState 0
245807 [GUI] DEBUG ge - disableClientState 1
245807 [GUI] DEBUG ge - disableClientState 2
245807 [GUI] DEBUG ge - disableClientState 3
245808 [GUI] DEBUG ge - bindBuffer 0, 5
245808 [GUI] DEBUG ge - setVertexAttribPointer id=0, size=2, type=6, normalized=false, stride=16, offset=0
245808 [GUI] DEBUG ge - setVertexAttribPointer id=4, size=2, type=6, normalized=false, stride=16, offset=8
245808 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
245808 [GUI] DEBUG ge - bindBuffer 1, 2
245809 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
245809 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
245809 [GUI] DEBUG ge - setTextureFunc func=0
245809 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
245809 [GUI] DEBUG ge - setTextureWrapMode 0, 0
245810 [GUI] DEBUG ge - setFrontFace counter-clockwise
245810 [GUI] DEBUG ge - endDirectRendering
245810 [GUI] DEBUG ge - useProgram 0
245810 [GUI] DEBUG ge - endDisplay
245810 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: Use shaders


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Messages In This Thread
Open Season - USA - ULUS10152 - by BlackDaemon - 12-10-2010, 02:13 PM
RE: Open Season - USA - ULUS10152 - by nash67 - 06-07-2013, 01:07 PM

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