The game loads the intro screen pefore you hit 'run' but it shows nothing more than a black screen. Here's the logger output:
h=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000)
24484 [SND_SAS] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
24484 [SND_SAS] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
24484 [SND_SAS] DEBUG hle.ThreadManForUser - End of Interrupt
24484 [SND_SAS] DEBUG hle - Calling Timer uid=23, now=32663247
24484 [SND_SAS] DEBUG hle.ThreadManForUser - Triggering Interrupt SYSTIMER0(0xF) at 0x08A855EC
24484 [SND_SAS] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08A855EC(0x00000000)
24484 [SND_SAS] TRACE hle.ThreadManForUser - End of callback Callback id=2950,savedIdReg=0x00008000,savedPc=0x08A79B80
24484 [SND_SAS] DEBUG hle - Alarm returned value 10000
24484 [SND_SAS] DEBUG hle.ThreadManForUser - New Schedule for Alarm uid=23: 32673247
24484 [SND_SAS] DEBUG hle.ThreadManForUser - End of Interrupt
24484 [SND_SAS] DEBUG hle.sceSasCore - __sceSasCore 0x08AF1E40, out=0x08E94440
24484 [SND_SAS] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1012, callbacks=false
24484 [SND_SAS] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1012 forever:false thread:'SND_SAS' caller:'ThreadManForUser.hleKernelDelayThread'
24484 [SND_SAS] DEBUG hle.ThreadManForUser - Context switching to 'SND(Status PSP_THREAD_READY, Wait None)' after reschedule
24484 [SND_SAS] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4b name:'SND'
24484 [SND] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x4b
24484 [SND] DEBUG hle.ThreadManForUser - hleKernelWaitSema(id=0x48,signal=1,timeout=0x0) callbacks=false
24484 [SND] DEBUG hle.ThreadManForUser - hleKernelWaitSema - 'SNDMUTEX' fast check succeeded
24484 [SND] DEBUG hle.sceSasCore - __sceSasGetEndFlag(sasCore=0x8af1e40)
24484 [SND] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x4b
24484 [SND] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x48 name='SNDMUTEX' signal=1
24484 [SND] DEBUG hle.sceAudio - sceAudioSetChannelDataLen channel=1, sampleCount=512
24484 [SND] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=48000)
24500 [SND] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=48000), 0x08E93C40)
24500 [SND] DEBUG hle - alSourceQueueBuffer buffer=1527609520, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=48000)
24500 [SND] DEBUG hle.ThreadManForUser - Context switching to 'SND_SAS(Status PSP_THREAD_READY, Wait None)' after reschedule
24500 [SND] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4d name:'SND_SAS'
24500 [SND] DEBUG hle - Calling Timer uid=23, now=32674188
24500 [SND] DEBUG hle.ThreadManForUser - Triggering Interrupt SYSTIMER0(0xF) at 0x08A855EC
24500 [SND] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08A855EC(0x00000000)
24500 [SND] TRACE hle.ThreadManForUser - End of callback Callback id=2951,savedIdReg=0x00008000,savedPc=0x08A79B80
24500 [SND] DEBUG hle - Alarm returned value 10000
24500 [SND] DEBUG hle.ThreadManForUser - New Schedule for Alarm uid=23: 32684188
24500 [SND] DEBUG hle.ThreadManForUser - End of Interrupt
24500 [SND_SAS] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000)
24500 [SND_SAS] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000), 0x08E94440)
24500 [SND_SAS] DEBUG hle - alSourceQueueBuffer buffer=1527608608, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000)
24500 [SND_SAS] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
24500 [SND_SAS] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
24500 [SND_SAS] DEBUG hle.ThreadManForUser - End of Interrupt
24500 [SND_SAS] DEBUG hle.sceSasCore - __sceSasCore 0x08AF1E40, out=0x08E94840
24500 [SND_SAS] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1013, callbacks=false
24500 [SND_SAS] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1013 forever:false thread:'SND_SAS' caller:'ThreadManForUser.hleKernelDelayThread'
24500 [SND_SAS] DEBUG hle.ThreadManForUser - Context switching to 'SND(Status PSP_THREAD_READY, Wait None)' after reschedule
24500 [SND_SAS] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4b name:'SND'
24500 [SND] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x4b
24500 [SND] DEBUG hle.ThreadManForUser - hleKernelWaitSema(id=0x48,signal=1,timeout=0x0) callbacks=false
24500 [SND] DEBUG hle.ThreadManForUser - hleKernelWaitSema - 'SNDMUTEX' fast check succeeded
24500 [SND] DEBUG hle.sceSasCore - __sceSasGetEndFlag(sasCore=0x8af1e40)
24500 [SND] DEBUG hle - Calling Timer uid=23, now=32684891
24500 [SND] DEBUG hle.ThreadManForUser - Triggering Interrupt SYSTIMER0(0xF) at 0x08A855EC
24500 [SND] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08A855EC(0x00000000)
24500 [SND] TRACE hle.ThreadManForUser - End of callback Callback id=2952,savedIdReg=0x08B35698,savedPc=0x08A79ECC
24500 [SND] DEBUG hle - Alarm returned value 10000
24500 [SND] DEBUG hle.ThreadManForUser - New Schedule for Alarm uid=23: 32694891
24500 [SND] DEBUG hle.ThreadManForUser - End of Interrupt
24500 [SND] DEBUG hle.ThreadManForUser - Context switching to 'SND_SAS(Status PSP_THREAD_READY, Wait None)' after reschedule
24516 [SND] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4d name:'SND_SAS'
24516 [SND_SAS] DEBUG hle - free buffer 1527608400
24516 [SND_SAS] DEBUG hle - free buffer 1527608608
24516 [SND_SAS] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000)
24516 [SND_SAS] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000), 0x08E94840)
24516 [SND_SAS] DEBUG hle - alSourceQueueBuffer buffer=1527608608, SoundChannel[2](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000)
24516 [SND_SAS] DEBUG hle.sceSasCore - __sceSasCore 0x08AF1E40, out=0x08E94440
24516 [SND_SAS] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1013, callbacks=false
24516 [SND_SAS] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1013 forever:false thread:'SND_SAS' caller:'ThreadManForUser.hleKernelDelayThread'
24516 [SND_SAS] DEBUG hle.ThreadManForUser - Context switching to 'SND(Status PSP_THREAD_READY, Wait None)' after reschedule
24516 [SND_SAS] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4b name:'SND'
24516 [SND] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x4b
24516 [SND] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x48 name='SNDMUTEX' signal=1
24516 [SND] DEBUG hle.sceAudio - sceAudioSetChannelDataLen channel=1, sampleCount=512
24516 [SND] DEBUG hle - Calling Timer uid=23, now=32696024
24516 [SND] DEBUG hle.ThreadManForUser - Triggering Interrupt SYSTIMER0(0xF) at 0x08A855EC
24516 [SND] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08A855EC(0x00000000)
24516 [SND] TRACE hle.ThreadManForUser - End of callback Callback id=2953,savedIdReg=0x08B35698,savedPc=0x08A79ECC
24516 [SND] DEBUG hle - Alarm returned value 10000
24516 [SND] DEBUG hle.ThreadManForUser - New Schedule for Alarm uid=23: 32706024
24516 [SND] DEBUG hle.ThreadManForUser - End of Interrupt
24516 [SND] DEBUG hle.ThreadManForUser - Context switching to 'SND_SAS(Status PSP_THREAD_READY, Wait None)' after reschedule
24516 [SND] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4d name:'SND_SAS'
24516 [SND] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
24516 [SND] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
24516 [SND] DEBUG hle.ThreadManForUser - End of Interrupt
24516 [SND_SAS] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000)
24516 [SND_SAS] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000), 0x08E94440)
24516 [SND_SAS] DEBUG hle - alSourceQueueBuffer buffer=1527608400, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000)
24516 [SND_SAS] DEBUG hle.sceSasCore - __sceSasCore 0x08AF1E40, out=0x08E94840
24531 [SND_SAS] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1013, callbacks=false
24531 [SND_SAS] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1013 forever:false thread:'SND_SAS' caller:'ThreadManForUser.hleKernelDelayThread'
24531 [SND_SAS] DEBUG hle.ThreadManForUser - Context switching to 'SND(Status PSP_THREAD_READY, Wait None)' after reschedule
24531 [SND_SAS] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4b name:'SND'
24531 [SND] DEBUG hle - free buffer 1527608824
24531 [SND] DEBUG hle - free buffer 1527609520
24531 [SND] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=48000)
24531 [SND] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=48000), 0x08E93440)
24531 [SND] DEBUG hle - alSourceQueueBuffer buffer=1527609520, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=48000)
24531 [SND] DEBUG hle.ThreadManForUser - Context switching to 'SND_SAS(Status PSP_THREAD_READY, Wait None)' after reschedule
24531 [SND] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4d name:'SND_SAS'
24531 [SND] DEBUG hle - Calling Timer uid=23, now=32708744
24531 [SND] DEBUG hle.ThreadManForUser - Triggering Interrupt SYSTIMER0(0xF) at 0x08A855EC
24531 [SND] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08A855EC(0x00000000)
24531 [SND] TRACE hle.ThreadManForUser - End of callback Callback id=2954,savedIdReg=0x00008000,savedPc=0x08A79B80
24531 [SND] DEBUG hle - Alarm returned value 10000
24531 [SND] DEBUG hle.ThreadManForUser - New Schedule for Alarm uid=23: 32718744
24531 [SND] DEBUG hle.ThreadManForUser - End of Interrupt
24531 [SND_SAS] DEBUG hle - free buffer 1527608608
24531 [SND_SAS] DEBUG hle - free buffer 1527608400
24531 [SND_SAS] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000)
24531 [SND_SAS] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000), 0x08E94840)
24531 [SND_SAS] DEBUG hle - alSourceQueueBuffer buffer=1527608400, SoundChannel[2](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000)
24531 [SND_SAS] DEBUG hle.sceSasCore - __sceSasCore 0x08AF1E40, out=0x08E94440
24531 [SND_SAS] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1012, callbacks=false
24531 [SND_SAS] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1012 forever:false thread:'SND_SAS' caller:'ThreadManForUser.hleKernelDelayThread'
24531 [SND_SAS] DEBUG hle.ThreadManForUser - Context switching to 'SND(Status PSP_THREAD_READY, Wait None)' after reschedule
24531 [SND_SAS] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4b name:'SND'
24531 [SND_SAS] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
24531 [SND_SAS] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
24531 [SND_SAS] DEBUG hle.ThreadManForUser - End of Interrupt
24531 [SND] DEBUG hle - Calling Timer uid=23, now=32718750
24547 [SND] DEBUG hle.ThreadManForUser - Triggering Interrupt SYSTIMER0(0xF) at 0x08A855EC
24547 [SND] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08A855EC(0x00000000)
24547 [SND] TRACE hle.ThreadManForUser - End of callback Callback id=2955,savedIdReg=0x08B35698,savedPc=0x08A79ECC
24547 [SND] DEBUG hle - Alarm returned value 10000
24547 [SND] DEBUG hle.ThreadManForUser - New Schedule for Alarm uid=23: 32728750
24547 [SND] DEBUG hle.ThreadManForUser - End of Interrupt
24547 [SND] DEBUG hle.ThreadManForUser - Context switching to 'SND_SAS(Status PSP_THREAD_READY, Wait None)' after reschedule
24547 [SND] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4d name:'SND_SAS'
24547 [SND_SAS] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000)
24547 [SND_SAS] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000), 0x08E94440)
24547 [SND_SAS] DEBUG hle - alSourceQueueBuffer buffer=1527608608, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000)
24547 [SND_SAS] DEBUG hle.sceSasCore - __sceSasCore 0x08AF1E40, out=0x08E94840
24547 [SND_SAS] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1013, callbacks=false
24547 [SND_SAS] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1013 forever:false thread:'SND_SAS' caller:'ThreadManForUser.hleKernelDelayThread'
24547 [SND_SAS] DEBUG hle.ThreadManForUser - Context switching to 'SND(Status PSP_THREAD_READY, Wait None)' after reschedule
24547 [SND_SAS] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4b name:'SND'
24547 [SND] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x4b
24547 [SND] DEBUG hle.ThreadManForUser - hleKernelWaitSema(id=0x48,signal=1,timeout=0x0) callbacks=false
24547 [SND] DEBUG hle.ThreadManForUser - hleKernelWaitSema - 'SNDMUTEX' fast check succeeded
24547 [SND] DEBUG hle - Calling Timer uid=23, now=32729232
24547 [SND] DEBUG hle.ThreadManForUser - Triggering Interrupt SYSTIMER0(0xF) at 0x08A855EC
24547 [SND] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08A855EC(0x00000000)
24547 [SND] TRACE hle.ThreadManForUser - End of callback Callback id=2956,savedIdReg=0x08B30000,savedPc=0x08A79ECC
24547 [SND] DEBUG hle - Alarm returned value 10000
24547 [SND] DEBUG hle.ThreadManForUser - New Schedule for Alarm uid=23: 32739232
24547 [SND] DEBUG hle.ThreadManForUser - End of Interrupt
24547 [SND] DEBUG hle.ThreadManForUser - Context switching to 'SND_SAS(Status PSP_THREAD_READY, Wait None)' after reschedule
24547 [SND] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4d name:'SND_SAS'
24547 [SND_SAS] DEBUG hle - free buffer 1527608400
24547 [SND_SAS] DEBUG hle - free buffer 1527608608
24547 [SND_SAS] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000)
24562 [SND_SAS] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000), 0x08E94840)
24562 [SND_SAS] DEBUG hle - alSourceQueueBuffer buffer=1527608608, SoundChannel[2](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000)
24562 [SND_SAS] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
24562 [SND_SAS] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
24562 [SND_SAS] DEBUG hle.ThreadManForUser - End of Interrupt
24562 [SND_SAS] DEBUG hle.sceSasCore - __sceSasCore 0x08AF1E40, out=0x08E94440
24562 [SND_SAS] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1014, callbacks=false
24562 [SND_SAS] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1014 forever:false thread:'SND_SAS' caller:'ThreadManForUser.hleKernelDelayThread'
24562 [SND_SAS] DEBUG hle.ThreadManForUser - Context switching to 'SND(Status PSP_THREAD_READY, Wait None)' after reschedule
24562 [SND_SAS] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4b name:'SND'
24562 [SND_SAS] DEBUG hle - Calling Timer uid=23, now=32740272
24562 [SND_SAS] DEBUG hle.ThreadManForUser - Triggering Interrupt SYSTIMER0(0xF) at 0x08A855EC
24562 [SND_SAS] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08A855EC(0x00000000)
24562 [SND_SAS] TRACE hle.ThreadManForUser - End of callback Callback id=2957,savedIdReg=0x08B30000,savedPc=0x08A79ECC
24562 [SND_SAS] DEBUG hle - Alarm returned value 10000
24562 [SND_SAS] DEBUG hle.ThreadManForUser - New Schedule for Alarm uid=23: 32750272
24562 [SND_SAS] DEBUG hle.ThreadManForUser - End of Interrupt
24562 [SND] DEBUG hle.sceSasCore - __sceSasGetEndFlag(sasCore=0x8af1e40)
24562 [SND] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x4b
24562 [SND] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x48 name='SNDMUTEX' signal=1
24562 [SND] DEBUG hle.sceAudio - sceAudioSetChannelDataLen channel=1, sampleCount=512
24562 [SND] DEBUG hle - free buffer 1527609520
24562 [SND] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=48000)
24562 [SND] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=48000), 0x08E93C40)
24562 [SND] DEBUG hle - alSourceQueueBuffer buffer=1527609520, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=48000)
24562 [SND] DEBUG hle.ThreadManForUser - Context switching to 'SND_SAS(Status PSP_THREAD_READY, Wait None)' after reschedule
24562 [SND] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4d name:'SND_SAS'
24562 [SND_SAS] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000)
24562 [SND_SAS] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000), 0x08E94440)
24578 [SND_SAS] DEBUG hle - alSourceQueueBuffer buffer=1527608400, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000)
24578 [SND_SAS] DEBUG hle - Calling Timer uid=23, now=32750795
24578 [SND_SAS] DEBUG hle.ThreadManForUser - Triggering Interrupt SYSTIMER0(0xF) at 0x08A855EC
24578 [SND_SAS] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08A855EC(0x00000000)
24578 [SND_SAS] TRACE hle.ThreadManForUser - End of callback Callback id=2958,savedIdReg=0x00008000,savedPc=0x08A79B80
24578 [SND_SAS] DEBUG hle - Alarm returned value 10000
24578 [SND_SAS] DEBUG hle.ThreadManForUser - New Schedule for Alarm uid=23: 32760795
24578 [SND_SAS] DEBUG hle.ThreadManForUser - End of Interrupt
24578 [SND_SAS] DEBUG hle.sceSasCore - __sceSasCore 0x08AF1E40, out=0x08E94840
24578 [SND_SAS] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1012, callbacks=false
24578 [SND_SAS] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1012 forever:false thread:'SND_SAS' caller:'ThreadManForUser.hleKernelDelayThread'
24578 [SND_SAS] DEBUG hle.ThreadManForUser - Context switching to 'SND(Status PSP_THREAD_READY, Wait None)' after reschedule
24578 [SND_SAS] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4b name:'SND'
24578 [SND_SAS] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
24578 [SND_SAS] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
24578 [SND_SAS] DEBUG hle.ThreadManForUser - End of Interrupt
24578 [SND] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x4b
24578 [SND] DEBUG hle.ThreadManForUser - hleKernelWaitSema(id=0x48,signal=1,timeout=0x0) callbacks=false
24578 [SND] DEBUG hle.ThreadManForUser - hleKernelWaitSema - 'SNDMUTEX' fast check succeeded
24578 [SND] DEBUG hle.sceSasCore - __sceSasGetEndFlag(sasCore=0x8af1e40)
24578 [SND] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x4b
24578 [SND] DEBUG hle - Calling Timer uid=23, now=32761355
24578 [SND] DEBUG hle.ThreadManForUser - Triggering Interrupt SYSTIMER0(0xF) at 0x08A855EC
24578 [SND] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08A855EC(0x00000000)
24578 [SND] TRACE hle.ThreadManForUser - End of callback Callback id=2959,savedIdReg=0x08B35698,savedPc=0x08A79ECC
24578 [SND] DEBUG hle - Alarm returned value 10000
24578 [SND] DEBUG hle.ThreadManForUser - New Schedule for Alarm uid=23: 32771355
24578 [SND] DEBUG hle.ThreadManForUser - End of Interrupt
24578 [SND] DEBUG hle.ThreadManForUser - Context switching to 'SND_SAS(Status PSP_THREAD_READY, Wait None)' after reschedule
24578 [SND] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4d name:'SND_SAS'
24625 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
24625 [GUI] DEBUG ge - startDisplay
24625 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
24625 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - reloading the GE from memory 0x04090000
24625 [GUI] DEBUG ge - bindTexture 1
24625 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
24625 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
24625 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
24625 [GUI] DEBUG ge - disableFlag GU_BLEND
24625 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
24625 [GUI] DEBUG ge - disableFlag GU_FOG
24625 [GUI] DEBUG ge - disableFlag GU_LIGHTING
24625 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
24625 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
24625 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
24625 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
24625 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
24625 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
24625 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
24625 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
24625 [GUI] DEBUG ge - setTextureWrapMode 1, 1
24625 [GUI] DEBUG ge - setDepthMask disabled
24625 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
24625 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
24625 [GUI] DEBUG ge - setFrontFace clockwise
24625 [GUI] DEBUG ge - setBones count=0
24625 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
24625 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
24625 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
24625 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
24625 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
24625 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
24625 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
24625 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
24625 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
24625 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
24625 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
24625 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
24625 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
24625 [GUI] DEBUG ge - setViewport x=0, y=0, width=651, height=272
24625 [GUI] DEBUG ge - enableClientState 0
24625 [GUI] DEBUG ge - disableClientState 1
24625 [GUI] DEBUG ge - disableClientState 2
24625 [GUI] DEBUG ge - enableClientState 3
24625 [GUI] DEBUG ge - bindBuffer 0, 3
24625 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
24625 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
24625 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
24641 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
24641 [GUI] DEBUG ge - enableFlag GU_DEPTH_TEST
24641 [GUI] DEBUG ge - enableFlag GU_BLEND
24641 [GUI] DEBUG ge - enableFlag GU_ALPHA_TEST
24641 [GUI] DEBUG ge - enableFlag GU_CULL_FACE
24641 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
24641 [GUI] DEBUG ge - setTextureFunc func=0 ALPHA
24641 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
24641 [GUI] DEBUG ge - enableFlag GU_SCISSOR_TEST
24641 [GUI] DEBUG ge - enableFlag GU_LIGHTING
24641 [GUI] DEBUG ge - setTextureMipmapMagFilter 1
24641 [GUI] DEBUG ge - setTextureMipmapMinFilter 1
24641 [GUI] DEBUG ge - setTextureWrapMode 0, 0
24641 [GUI] DEBUG ge - setFrontFace counter-clockwise
24641 [GUI] DEBUG ge - endDirectRendering
24641 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
24641 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
24641 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
24656 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
24656 [GUI] DEBUG ge - disableFlag GU_BLEND
24656 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
24656 [GUI] DEBUG ge - disableFlag GU_LIGHTING
24656 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
24656 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
24656 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
24656 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
24656 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
24656 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
24656 [GUI] DEBUG ge - setTextureWrapMode 1, 1
24656 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
24656 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
24656 [GUI] DEBUG ge - setFrontFace clockwise
24656 [GUI] DEBUG ge - setBones count=0
24656 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
24656 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
24656 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
24656 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
24656 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
24656 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
24656 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
24656 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
24656 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
24656 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
24656 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
24656 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
24656 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
24656 [GUI] DEBUG ge - enableClientState 3
24656 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
24656 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
24672 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
24672 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
24672 [GUI] DEBUG ge - enableFlag GU_DEPTH_TEST
24672 [GUI] DEBUG ge - enableFlag GU_BLEND
24672 [GUI] DEBUG ge - enableFlag GU_ALPHA_TEST
24672 [GUI] DEBUG ge - enableFlag GU_CULL_FACE
24672 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
24672 [GUI] DEBUG ge - setTextureFunc func=0 ALPHA
24672 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
24672 [GUI] DEBUG ge - enableFlag GU_SCISSOR_TEST
24672 [GUI] DEBUG ge - enableFlag GU_LIGHTING
24672 [GUI] DEBUG ge - setTextureMipmapMagFilter 1
24672 [GUI] DEBUG ge - setTextureMipmapMinFilter 1
24672 [GUI] DEBUG ge - setTextureWrapMode 0, 0
24672 [GUI] DEBUG ge - setFrontFace counter-clockwise
24672 [GUI] DEBUG ge - endDirectRendering
24672 [GUI] DEBUG ge - endDisplay
24672 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
h=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000)
24484 [SND_SAS] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
24484 [SND_SAS] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
24484 [SND_SAS] DEBUG hle.ThreadManForUser - End of Interrupt
24484 [SND_SAS] DEBUG hle - Calling Timer uid=23, now=32663247
24484 [SND_SAS] DEBUG hle.ThreadManForUser - Triggering Interrupt SYSTIMER0(0xF) at 0x08A855EC
24484 [SND_SAS] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08A855EC(0x00000000)
24484 [SND_SAS] TRACE hle.ThreadManForUser - End of callback Callback id=2950,savedIdReg=0x00008000,savedPc=0x08A79B80
24484 [SND_SAS] DEBUG hle - Alarm returned value 10000
24484 [SND_SAS] DEBUG hle.ThreadManForUser - New Schedule for Alarm uid=23: 32673247
24484 [SND_SAS] DEBUG hle.ThreadManForUser - End of Interrupt
24484 [SND_SAS] DEBUG hle.sceSasCore - __sceSasCore 0x08AF1E40, out=0x08E94440
24484 [SND_SAS] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1012, callbacks=false
24484 [SND_SAS] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1012 forever:false thread:'SND_SAS' caller:'ThreadManForUser.hleKernelDelayThread'
24484 [SND_SAS] DEBUG hle.ThreadManForUser - Context switching to 'SND(Status PSP_THREAD_READY, Wait None)' after reschedule
24484 [SND_SAS] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4b name:'SND'
24484 [SND] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x4b
24484 [SND] DEBUG hle.ThreadManForUser - hleKernelWaitSema(id=0x48,signal=1,timeout=0x0) callbacks=false
24484 [SND] DEBUG hle.ThreadManForUser - hleKernelWaitSema - 'SNDMUTEX' fast check succeeded
24484 [SND] DEBUG hle.sceSasCore - __sceSasGetEndFlag(sasCore=0x8af1e40)
24484 [SND] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x4b
24484 [SND] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x48 name='SNDMUTEX' signal=1
24484 [SND] DEBUG hle.sceAudio - sceAudioSetChannelDataLen channel=1, sampleCount=512
24484 [SND] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=48000)
24500 [SND] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=48000), 0x08E93C40)
24500 [SND] DEBUG hle - alSourceQueueBuffer buffer=1527609520, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=48000)
24500 [SND] DEBUG hle.ThreadManForUser - Context switching to 'SND_SAS(Status PSP_THREAD_READY, Wait None)' after reschedule
24500 [SND] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4d name:'SND_SAS'
24500 [SND] DEBUG hle - Calling Timer uid=23, now=32674188
24500 [SND] DEBUG hle.ThreadManForUser - Triggering Interrupt SYSTIMER0(0xF) at 0x08A855EC
24500 [SND] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08A855EC(0x00000000)
24500 [SND] TRACE hle.ThreadManForUser - End of callback Callback id=2951,savedIdReg=0x00008000,savedPc=0x08A79B80
24500 [SND] DEBUG hle - Alarm returned value 10000
24500 [SND] DEBUG hle.ThreadManForUser - New Schedule for Alarm uid=23: 32684188
24500 [SND] DEBUG hle.ThreadManForUser - End of Interrupt
24500 [SND_SAS] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000)
24500 [SND_SAS] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000), 0x08E94440)
24500 [SND_SAS] DEBUG hle - alSourceQueueBuffer buffer=1527608608, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000)
24500 [SND_SAS] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
24500 [SND_SAS] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
24500 [SND_SAS] DEBUG hle.ThreadManForUser - End of Interrupt
24500 [SND_SAS] DEBUG hle.sceSasCore - __sceSasCore 0x08AF1E40, out=0x08E94840
24500 [SND_SAS] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1013, callbacks=false
24500 [SND_SAS] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1013 forever:false thread:'SND_SAS' caller:'ThreadManForUser.hleKernelDelayThread'
24500 [SND_SAS] DEBUG hle.ThreadManForUser - Context switching to 'SND(Status PSP_THREAD_READY, Wait None)' after reschedule
24500 [SND_SAS] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4b name:'SND'
24500 [SND] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x4b
24500 [SND] DEBUG hle.ThreadManForUser - hleKernelWaitSema(id=0x48,signal=1,timeout=0x0) callbacks=false
24500 [SND] DEBUG hle.ThreadManForUser - hleKernelWaitSema - 'SNDMUTEX' fast check succeeded
24500 [SND] DEBUG hle.sceSasCore - __sceSasGetEndFlag(sasCore=0x8af1e40)
24500 [SND] DEBUG hle - Calling Timer uid=23, now=32684891
24500 [SND] DEBUG hle.ThreadManForUser - Triggering Interrupt SYSTIMER0(0xF) at 0x08A855EC
24500 [SND] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08A855EC(0x00000000)
24500 [SND] TRACE hle.ThreadManForUser - End of callback Callback id=2952,savedIdReg=0x08B35698,savedPc=0x08A79ECC
24500 [SND] DEBUG hle - Alarm returned value 10000
24500 [SND] DEBUG hle.ThreadManForUser - New Schedule for Alarm uid=23: 32694891
24500 [SND] DEBUG hle.ThreadManForUser - End of Interrupt
24500 [SND] DEBUG hle.ThreadManForUser - Context switching to 'SND_SAS(Status PSP_THREAD_READY, Wait None)' after reschedule
24516 [SND] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4d name:'SND_SAS'
24516 [SND_SAS] DEBUG hle - free buffer 1527608400
24516 [SND_SAS] DEBUG hle - free buffer 1527608608
24516 [SND_SAS] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000)
24516 [SND_SAS] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000), 0x08E94840)
24516 [SND_SAS] DEBUG hle - alSourceQueueBuffer buffer=1527608608, SoundChannel[2](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000)
24516 [SND_SAS] DEBUG hle.sceSasCore - __sceSasCore 0x08AF1E40, out=0x08E94440
24516 [SND_SAS] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1013, callbacks=false
24516 [SND_SAS] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1013 forever:false thread:'SND_SAS' caller:'ThreadManForUser.hleKernelDelayThread'
24516 [SND_SAS] DEBUG hle.ThreadManForUser - Context switching to 'SND(Status PSP_THREAD_READY, Wait None)' after reschedule
24516 [SND_SAS] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4b name:'SND'
24516 [SND] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x4b
24516 [SND] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x48 name='SNDMUTEX' signal=1
24516 [SND] DEBUG hle.sceAudio - sceAudioSetChannelDataLen channel=1, sampleCount=512
24516 [SND] DEBUG hle - Calling Timer uid=23, now=32696024
24516 [SND] DEBUG hle.ThreadManForUser - Triggering Interrupt SYSTIMER0(0xF) at 0x08A855EC
24516 [SND] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08A855EC(0x00000000)
24516 [SND] TRACE hle.ThreadManForUser - End of callback Callback id=2953,savedIdReg=0x08B35698,savedPc=0x08A79ECC
24516 [SND] DEBUG hle - Alarm returned value 10000
24516 [SND] DEBUG hle.ThreadManForUser - New Schedule for Alarm uid=23: 32706024
24516 [SND] DEBUG hle.ThreadManForUser - End of Interrupt
24516 [SND] DEBUG hle.ThreadManForUser - Context switching to 'SND_SAS(Status PSP_THREAD_READY, Wait None)' after reschedule
24516 [SND] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4d name:'SND_SAS'
24516 [SND] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
24516 [SND] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
24516 [SND] DEBUG hle.ThreadManForUser - End of Interrupt
24516 [SND_SAS] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000)
24516 [SND_SAS] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000), 0x08E94440)
24516 [SND_SAS] DEBUG hle - alSourceQueueBuffer buffer=1527608400, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000)
24516 [SND_SAS] DEBUG hle.sceSasCore - __sceSasCore 0x08AF1E40, out=0x08E94840
24531 [SND_SAS] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1013, callbacks=false
24531 [SND_SAS] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1013 forever:false thread:'SND_SAS' caller:'ThreadManForUser.hleKernelDelayThread'
24531 [SND_SAS] DEBUG hle.ThreadManForUser - Context switching to 'SND(Status PSP_THREAD_READY, Wait None)' after reschedule
24531 [SND_SAS] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4b name:'SND'
24531 [SND] DEBUG hle - free buffer 1527608824
24531 [SND] DEBUG hle - free buffer 1527609520
24531 [SND] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=48000)
24531 [SND] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=48000), 0x08E93440)
24531 [SND] DEBUG hle - alSourceQueueBuffer buffer=1527609520, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=48000)
24531 [SND] DEBUG hle.ThreadManForUser - Context switching to 'SND_SAS(Status PSP_THREAD_READY, Wait None)' after reschedule
24531 [SND] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4d name:'SND_SAS'
24531 [SND] DEBUG hle - Calling Timer uid=23, now=32708744
24531 [SND] DEBUG hle.ThreadManForUser - Triggering Interrupt SYSTIMER0(0xF) at 0x08A855EC
24531 [SND] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08A855EC(0x00000000)
24531 [SND] TRACE hle.ThreadManForUser - End of callback Callback id=2954,savedIdReg=0x00008000,savedPc=0x08A79B80
24531 [SND] DEBUG hle - Alarm returned value 10000
24531 [SND] DEBUG hle.ThreadManForUser - New Schedule for Alarm uid=23: 32718744
24531 [SND] DEBUG hle.ThreadManForUser - End of Interrupt
24531 [SND_SAS] DEBUG hle - free buffer 1527608608
24531 [SND_SAS] DEBUG hle - free buffer 1527608400
24531 [SND_SAS] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000)
24531 [SND_SAS] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000), 0x08E94840)
24531 [SND_SAS] DEBUG hle - alSourceQueueBuffer buffer=1527608400, SoundChannel[2](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000)
24531 [SND_SAS] DEBUG hle.sceSasCore - __sceSasCore 0x08AF1E40, out=0x08E94440
24531 [SND_SAS] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1012, callbacks=false
24531 [SND_SAS] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1012 forever:false thread:'SND_SAS' caller:'ThreadManForUser.hleKernelDelayThread'
24531 [SND_SAS] DEBUG hle.ThreadManForUser - Context switching to 'SND(Status PSP_THREAD_READY, Wait None)' after reschedule
24531 [SND_SAS] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4b name:'SND'
24531 [SND_SAS] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
24531 [SND_SAS] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
24531 [SND_SAS] DEBUG hle.ThreadManForUser - End of Interrupt
24531 [SND] DEBUG hle - Calling Timer uid=23, now=32718750
24547 [SND] DEBUG hle.ThreadManForUser - Triggering Interrupt SYSTIMER0(0xF) at 0x08A855EC
24547 [SND] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08A855EC(0x00000000)
24547 [SND] TRACE hle.ThreadManForUser - End of callback Callback id=2955,savedIdReg=0x08B35698,savedPc=0x08A79ECC
24547 [SND] DEBUG hle - Alarm returned value 10000
24547 [SND] DEBUG hle.ThreadManForUser - New Schedule for Alarm uid=23: 32728750
24547 [SND] DEBUG hle.ThreadManForUser - End of Interrupt
24547 [SND] DEBUG hle.ThreadManForUser - Context switching to 'SND_SAS(Status PSP_THREAD_READY, Wait None)' after reschedule
24547 [SND] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4d name:'SND_SAS'
24547 [SND_SAS] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000)
24547 [SND_SAS] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000), 0x08E94440)
24547 [SND_SAS] DEBUG hle - alSourceQueueBuffer buffer=1527608608, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000)
24547 [SND_SAS] DEBUG hle.sceSasCore - __sceSasCore 0x08AF1E40, out=0x08E94840
24547 [SND_SAS] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1013, callbacks=false
24547 [SND_SAS] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1013 forever:false thread:'SND_SAS' caller:'ThreadManForUser.hleKernelDelayThread'
24547 [SND_SAS] DEBUG hle.ThreadManForUser - Context switching to 'SND(Status PSP_THREAD_READY, Wait None)' after reschedule
24547 [SND_SAS] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4b name:'SND'
24547 [SND] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x4b
24547 [SND] DEBUG hle.ThreadManForUser - hleKernelWaitSema(id=0x48,signal=1,timeout=0x0) callbacks=false
24547 [SND] DEBUG hle.ThreadManForUser - hleKernelWaitSema - 'SNDMUTEX' fast check succeeded
24547 [SND] DEBUG hle - Calling Timer uid=23, now=32729232
24547 [SND] DEBUG hle.ThreadManForUser - Triggering Interrupt SYSTIMER0(0xF) at 0x08A855EC
24547 [SND] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08A855EC(0x00000000)
24547 [SND] TRACE hle.ThreadManForUser - End of callback Callback id=2956,savedIdReg=0x08B30000,savedPc=0x08A79ECC
24547 [SND] DEBUG hle - Alarm returned value 10000
24547 [SND] DEBUG hle.ThreadManForUser - New Schedule for Alarm uid=23: 32739232
24547 [SND] DEBUG hle.ThreadManForUser - End of Interrupt
24547 [SND] DEBUG hle.ThreadManForUser - Context switching to 'SND_SAS(Status PSP_THREAD_READY, Wait None)' after reschedule
24547 [SND] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4d name:'SND_SAS'
24547 [SND_SAS] DEBUG hle - free buffer 1527608400
24547 [SND_SAS] DEBUG hle - free buffer 1527608608
24547 [SND_SAS] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000)
24562 [SND_SAS] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000), 0x08E94840)
24562 [SND_SAS] DEBUG hle - alSourceQueueBuffer buffer=1527608608, SoundChannel[2](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000)
24562 [SND_SAS] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
24562 [SND_SAS] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
24562 [SND_SAS] DEBUG hle.ThreadManForUser - End of Interrupt
24562 [SND_SAS] DEBUG hle.sceSasCore - __sceSasCore 0x08AF1E40, out=0x08E94440
24562 [SND_SAS] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1014, callbacks=false
24562 [SND_SAS] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1014 forever:false thread:'SND_SAS' caller:'ThreadManForUser.hleKernelDelayThread'
24562 [SND_SAS] DEBUG hle.ThreadManForUser - Context switching to 'SND(Status PSP_THREAD_READY, Wait None)' after reschedule
24562 [SND_SAS] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4b name:'SND'
24562 [SND_SAS] DEBUG hle - Calling Timer uid=23, now=32740272
24562 [SND_SAS] DEBUG hle.ThreadManForUser - Triggering Interrupt SYSTIMER0(0xF) at 0x08A855EC
24562 [SND_SAS] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08A855EC(0x00000000)
24562 [SND_SAS] TRACE hle.ThreadManForUser - End of callback Callback id=2957,savedIdReg=0x08B30000,savedPc=0x08A79ECC
24562 [SND_SAS] DEBUG hle - Alarm returned value 10000
24562 [SND_SAS] DEBUG hle.ThreadManForUser - New Schedule for Alarm uid=23: 32750272
24562 [SND_SAS] DEBUG hle.ThreadManForUser - End of Interrupt
24562 [SND] DEBUG hle.sceSasCore - __sceSasGetEndFlag(sasCore=0x8af1e40)
24562 [SND] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x4b
24562 [SND] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x48 name='SNDMUTEX' signal=1
24562 [SND] DEBUG hle.sceAudio - sceAudioSetChannelDataLen channel=1, sampleCount=512
24562 [SND] DEBUG hle - free buffer 1527609520
24562 [SND] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=48000)
24562 [SND] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=48000), 0x08E93C40)
24562 [SND] DEBUG hle - alSourceQueueBuffer buffer=1527609520, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=48000)
24562 [SND] DEBUG hle.ThreadManForUser - Context switching to 'SND_SAS(Status PSP_THREAD_READY, Wait None)' after reschedule
24562 [SND] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4d name:'SND_SAS'
24562 [SND_SAS] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000)
24562 [SND_SAS] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000), 0x08E94440)
24578 [SND_SAS] DEBUG hle - alSourceQueueBuffer buffer=1527608400, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000)
24578 [SND_SAS] DEBUG hle - Calling Timer uid=23, now=32750795
24578 [SND_SAS] DEBUG hle.ThreadManForUser - Triggering Interrupt SYSTIMER0(0xF) at 0x08A855EC
24578 [SND_SAS] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08A855EC(0x00000000)
24578 [SND_SAS] TRACE hle.ThreadManForUser - End of callback Callback id=2958,savedIdReg=0x00008000,savedPc=0x08A79B80
24578 [SND_SAS] DEBUG hle - Alarm returned value 10000
24578 [SND_SAS] DEBUG hle.ThreadManForUser - New Schedule for Alarm uid=23: 32760795
24578 [SND_SAS] DEBUG hle.ThreadManForUser - End of Interrupt
24578 [SND_SAS] DEBUG hle.sceSasCore - __sceSasCore 0x08AF1E40, out=0x08E94840
24578 [SND_SAS] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1012, callbacks=false
24578 [SND_SAS] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1012 forever:false thread:'SND_SAS' caller:'ThreadManForUser.hleKernelDelayThread'
24578 [SND_SAS] DEBUG hle.ThreadManForUser - Context switching to 'SND(Status PSP_THREAD_READY, Wait None)' after reschedule
24578 [SND_SAS] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4b name:'SND'
24578 [SND_SAS] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
24578 [SND_SAS] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
24578 [SND_SAS] DEBUG hle.ThreadManForUser - End of Interrupt
24578 [SND] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x4b
24578 [SND] DEBUG hle.ThreadManForUser - hleKernelWaitSema(id=0x48,signal=1,timeout=0x0) callbacks=false
24578 [SND] DEBUG hle.ThreadManForUser - hleKernelWaitSema - 'SNDMUTEX' fast check succeeded
24578 [SND] DEBUG hle.sceSasCore - __sceSasGetEndFlag(sasCore=0x8af1e40)
24578 [SND] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x4b
24578 [SND] DEBUG hle - Calling Timer uid=23, now=32761355
24578 [SND] DEBUG hle.ThreadManForUser - Triggering Interrupt SYSTIMER0(0xF) at 0x08A855EC
24578 [SND] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08A855EC(0x00000000)
24578 [SND] TRACE hle.ThreadManForUser - End of callback Callback id=2959,savedIdReg=0x08B35698,savedPc=0x08A79ECC
24578 [SND] DEBUG hle - Alarm returned value 10000
24578 [SND] DEBUG hle.ThreadManForUser - New Schedule for Alarm uid=23: 32771355
24578 [SND] DEBUG hle.ThreadManForUser - End of Interrupt
24578 [SND] DEBUG hle.ThreadManForUser - Context switching to 'SND_SAS(Status PSP_THREAD_READY, Wait None)' after reschedule
24578 [SND] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4d name:'SND_SAS'
24625 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
24625 [GUI] DEBUG ge - startDisplay
24625 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
24625 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - reloading the GE from memory 0x04090000
24625 [GUI] DEBUG ge - bindTexture 1
24625 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
24625 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
24625 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
24625 [GUI] DEBUG ge - disableFlag GU_BLEND
24625 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
24625 [GUI] DEBUG ge - disableFlag GU_FOG
24625 [GUI] DEBUG ge - disableFlag GU_LIGHTING
24625 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
24625 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
24625 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
24625 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
24625 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
24625 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
24625 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
24625 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
24625 [GUI] DEBUG ge - setTextureWrapMode 1, 1
24625 [GUI] DEBUG ge - setDepthMask disabled
24625 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
24625 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
24625 [GUI] DEBUG ge - setFrontFace clockwise
24625 [GUI] DEBUG ge - setBones count=0
24625 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
24625 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
24625 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
24625 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
24625 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
24625 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
24625 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
24625 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
24625 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
24625 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
24625 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
24625 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
24625 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
24625 [GUI] DEBUG ge - setViewport x=0, y=0, width=651, height=272
24625 [GUI] DEBUG ge - enableClientState 0
24625 [GUI] DEBUG ge - disableClientState 1
24625 [GUI] DEBUG ge - disableClientState 2
24625 [GUI] DEBUG ge - enableClientState 3
24625 [GUI] DEBUG ge - bindBuffer 0, 3
24625 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
24625 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
24625 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
24641 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
24641 [GUI] DEBUG ge - enableFlag GU_DEPTH_TEST
24641 [GUI] DEBUG ge - enableFlag GU_BLEND
24641 [GUI] DEBUG ge - enableFlag GU_ALPHA_TEST
24641 [GUI] DEBUG ge - enableFlag GU_CULL_FACE
24641 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
24641 [GUI] DEBUG ge - setTextureFunc func=0 ALPHA
24641 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
24641 [GUI] DEBUG ge - enableFlag GU_SCISSOR_TEST
24641 [GUI] DEBUG ge - enableFlag GU_LIGHTING
24641 [GUI] DEBUG ge - setTextureMipmapMagFilter 1
24641 [GUI] DEBUG ge - setTextureMipmapMinFilter 1
24641 [GUI] DEBUG ge - setTextureWrapMode 0, 0
24641 [GUI] DEBUG ge - setFrontFace counter-clockwise
24641 [GUI] DEBUG ge - endDirectRendering
24641 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
24641 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
24641 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
24656 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
24656 [GUI] DEBUG ge - disableFlag GU_BLEND
24656 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
24656 [GUI] DEBUG ge - disableFlag GU_LIGHTING
24656 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
24656 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
24656 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
24656 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
24656 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
24656 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
24656 [GUI] DEBUG ge - setTextureWrapMode 1, 1
24656 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
24656 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
24656 [GUI] DEBUG ge - setFrontFace clockwise
24656 [GUI] DEBUG ge - setBones count=0
24656 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
24656 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
24656 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
24656 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
24656 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
24656 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
24656 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
24656 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
24656 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
24656 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
24656 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
24656 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
24656 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
24656 [GUI] DEBUG ge - enableClientState 3
24656 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
24656 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
24672 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
24672 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
24672 [GUI] DEBUG ge - enableFlag GU_DEPTH_TEST
24672 [GUI] DEBUG ge - enableFlag GU_BLEND
24672 [GUI] DEBUG ge - enableFlag GU_ALPHA_TEST
24672 [GUI] DEBUG ge - enableFlag GU_CULL_FACE
24672 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
24672 [GUI] DEBUG ge - setTextureFunc func=0 ALPHA
24672 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
24672 [GUI] DEBUG ge - enableFlag GU_SCISSOR_TEST
24672 [GUI] DEBUG ge - enableFlag GU_LIGHTING
24672 [GUI] DEBUG ge - setTextureMipmapMagFilter 1
24672 [GUI] DEBUG ge - setTextureMipmapMinFilter 1
24672 [GUI] DEBUG ge - setTextureWrapMode 0, 0
24672 [GUI] DEBUG ge - setFrontFace counter-clockwise
24672 [GUI] DEBUG ge - endDirectRendering
24672 [GUI] DEBUG ge - endDisplay
24672 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display