-Tested with settings- General
Use compiler = On
Use shaders = Off
Use Media Engine = On
Use JPCSP Connector = On
Compatibility
:Video:
Disable GE = Off
Disable VBO = Off
Only GE graphics = On
Use Viewport = On
Use vertex cache = Off
:Audio:
Disable audio = Off
Disable audio threads = Off
Disable audio channels = Off
Disable audio blocking = Off
:Memory:
Ignore invalid memory access = Off
Ignore unmapped imports = Off
07-13-2010, 11:17 PM (This post was last modified: 07-13-2010, 11:30 PM by hyakki.)
r1680
almost saves but now says there is not enough space.
it creates the folder SAVEDATA\ULUS10450STORE.000 and file 00000000 on the hard drive.
when i restart the game it says load failed data corrupted and has the name Error for that profile name.
Code:
0 [main] INFO hle - PARTIAL __sceSasSetVoice: sasCore=0x08bec300, voice=7, vagAddr=0x09240310, size=0x00000430, loopmode=0
2 [main] WARN hle - IGNORING: __sceSasSetADSR sasCore=08bec300, voice=7 0000000f 40000000 00000000 00000000 10000000
3 [main] INFO hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=7, pitch=0x0001
29 [main] ERROR hle - sceSasCore.pspVoice.init: javax.sound.sampled.LineUnavailableException: line with format PCM_SIGNED 10.766602 Hz, 16 bit, stereo, 4 bytes/frame, little-endian not supported.
29 [main] INFO hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=7, pitch=0x0001
30 [main] INFO hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=7, pitch=0x0001
30 [main] INFO hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=7, pitch=0x02e7
31 [main] INFO hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=7, pitch=0x02e7
10511 [main] INFO hle - PARTIAL __sceSasSetVoice: sasCore=0x08bec300, voice=9, vagAddr=0x08db1460, size=0x00000380, loopmode=0
10512 [main] WARN hle - IGNORING: __sceSasSetADSR sasCore=08bec300, voice=9 0000000f 40000000 00000000 00000000 10000000
10512 [main] INFO hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=9, pitch=0x0001
10513 [main] ERROR hle - sceSasCore.pspVoice.init: javax.sound.sampled.LineUnavailableException: line with format PCM_SIGNED 10.766602 Hz, 16 bit, stereo, 4 bytes/frame, little-endian not supported.
10513 [main] INFO hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=9, pitch=0x0001
10514 [main] INFO hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=9, pitch=0x0001
10514 [main] INFO hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=9, pitch=0x02e7
10514 [main] INFO hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=9, pitch=0x02e7
10985 [main] INFO hle - PARTIAL __sceSasSetVoice: sasCore=0x08bec300, voice=7, vagAddr=0x09240310, size=0x00000430, loopmode=0
10986 [main] WARN hle - IGNORING: __sceSasSetADSR sasCore=08bec300, voice=7 0000000f 40000000 00000000 00000000 10000000
10986 [main] INFO hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=7, pitch=0x0001
10986 [main] ERROR hle - sceSasCore.pspVoice.init: javax.sound.sampled.LineUnavailableException: line with format PCM_SIGNED 10.766602 Hz, 16 bit, stereo, 4 bytes/frame, little-endian not supported.
10987 [main] INFO hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=7, pitch=0x0001
10987 [main] INFO hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=7, pitch=0x0001
10987 [main] INFO hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=7, pitch=0x02e7
10988 [main] INFO hle - PARTIAL __sceSasSetPitch: sasCore=08bec300, voice=7, pitch=0x02e7
11100 [main] INFO hle - PARTIAL:sceUtilitySavedataInitStart Address 0x09511A30, mode=11, gameName=ULUS10450, saveName=STORE.000, fileName=00000000
11383 [main] INFO hle - PARTIAL:sceUtilitySavedataInitStart Address 0x09511A30, mode=22, gameName=ULUS10450, saveName=STORE.000, fileName=00000000
Half playable now. It get to the check list but all the questions are fade out. Background it black. Also no voice audio but bgm is great and looping without a cut. I'll try playing around with the settings. I only had GE and GE Textures on. Move topic?
09-01-2012, 06:19 AM (This post was last modified: 09-01-2012, 06:27 AM by hyakki.)
r2718
seems to be stuck on loading screen (when I tested another time in software mode it shows the spinning loading circle, in hardware mode it just shows a black screen), also on the main menu it says save data is corrupt but not sure if it hurts anything since it still shows the saved games.
Like the title of the topic says, Silent Hill Shattered Memories can't get in-game.
There's also a lot of flashing problems during title screens and movies, but the main problem is that when you try to skip the main intro-video the game get stuck with fps blocked.
11-15-2012, 12:13 PM (This post was last modified: 11-15-2012, 12:18 PM by hyakki.)
you can get past the loading screen freeze by disabling
"Decode Audio files with sonic stage." attached info log with hle.sceAtrac3plus set to debug.
besides for the audio/loading screen problem in game, screen is all black besides for the character, if I disable Saving GE screen to textures an image appears but stretched out.
11-16-2012, 05:13 AM (This post was last modified: 11-16-2012, 05:14 AM by hyakki.)
http://www.dailymotion.com/video/xv4ptv_shsm_videogames
attached log from this video, plus a little further into game.
got in-game to semi-work by keep toggling options, but still far from playable, when time comes to use the cell phone its just a black screen on the phone