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Dinamyc shader generation
#1
this option worked for me at r2166

now at r2167 / r2168 i get errors even upon loading cube
Code:
Running Jpcsp 32bit...
Exception in thread "GUI" java.lang.NullPointerException
        at jpcsp.graphics.RE.REShader.enableClientState(REShader.java:695)
        at jpcsp.graphics.RE.BaseRenderingEngineProxy.enableClientState(BaseRend
eringEngineProxy.java:527)
        at jpcsp.graphics.RE.BaseRenderingEngineProxy.enableClientState(BaseRend
eringEngineProxy.java:527)
        at jpcsp.graphics.RE.BaseRenderingEngineProxy.enableClientState(BaseRend
eringEngineProxy.java:527)
        at jpcsp.graphics.RE.StateProxy.enableClientState(StateProxy.java:534)
        at jpcsp.graphics.textures.GETexture.copyTextureToScreen(GETexture.java:
173)
        at jpcsp.graphics.textures.GETexture.copyTextureToScreen(GETexture.java:
126)
        at jpcsp.HLE.modules150.sceDisplay.paintGL(sceDisplay.java:1232)
        at org.lwjgl.opengl.AWTGLCanvas.paint(AWTGLCanvas.java:314)
        at org.lwjgl.opengl.AWTGLCanvas.update(AWTGLCanvas.java:343)
        at sun.awt.RepaintArea.updateComponent(Unknown Source)
        at sun.awt.RepaintArea.paint(Unknown Source)
        at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
        at java.awt.Component.dispatchEventImpl(Unknown Source)
        at java.awt.Component.dispatchEvent(Unknown Source)
        at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
        at java.awt.EventQueue.access$000(Unknown Source)
        at java.awt.EventQueue$1.run(Unknown Source)
        at java.awt.EventQueue$1.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
Source)
        at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
Source)
        at java.awt.EventQueue$2.run(Unknown Source)
        at java.awt.EventQueue$2.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
Source)
        at java.awt.EventQueue.dispatchEvent(Unknown Source)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.run(Unknown Source)

At options checked:
Video:
Use shader
Enable saving GE screen to textrues ...
Enable dynamic shader
Media:
all beside extracting

and also 1 question ... i loaded FFT War of the lions in r2166 ... yet the screen was only black / white ... no colours during playing
any sugestion ? using Ati graphic
settings same as above
Reply
#2
(06-09-2011, 10:23 AM)BetaRage Wrote: this option worked for me at r2166

now at r2167 / r2168 i get errors even upon loading cube
Please post a log file at INFO level.
Reply
#3
here it is


Attached Files
.html   log.html (Size: 29.12 KB / Downloads: 209)
Reply
#4
(06-09-2011, 11:26 AM)BetaRage Wrote: here it is
It looks like the ATI driver has again problems compiler the shader. Could you try to select the configuration option "Disable UBO"?
Reply
#5
yeah Disbable UBO solved the problem ... thx

And found solution for colours too ... somehow

(04-05-2011, 06:16 PM)beanclr Wrote: If your playing on Ati card you have to put it on balance to keep it in color. The whole game seems to run faster for me when on balance then high performance.
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